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MemRL: Self-Evolving Agents via Runtime Reinforcement Learning on Episodic Memory

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35 Pith papers citing it
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abstract

The hallmark of human intelligence is the self-evolving ability to master new skills by learning from past experiences. However, current AI agents struggle to emulate this self-evolution: fine-tuning is computationally expensive and prone to catastrophic forgetting, while existing memory-based methods rely on passive semantic matching that often retrieves noise. To address these challenges, we propose MemRL, a non-parametric approach that evolves via reinforcement learning on episodic memory. By decoupling stable reasoning from plastic memory, MemRL employs a Two-Phase Retrieval mechanism to filter noise and identify high-utility strategies through environmental feedback. Extensive experiments on HLE, BigCodeBench, ALFWorld, and Lifelong Agent Bench demonstrate that MemRL significantly outperforms state-of-the-art baselines, confirming that MemRL effectively reconciles the stability-plasticity dilemma, enabling continuous runtime improvement without weight updates. Code is available at https://github.com/MemTensor/MemRL.

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2026 35

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representative citing papers

MedMemoryBench: Benchmarking Agent Memory in Personalized Healthcare

cs.AI · 2026-05-12 · conditional · novelty 8.0

MedMemoryBench supplies a 2,000-session synthetic medical trajectory dataset and an evaluate-while-constructing streaming protocol to expose memory saturation and reasoning failures in current agent architectures for personalized healthcare.

Co-Evolving Skill Generation and Policy Optimization

cs.CL · 2026-06-07 · unverdicted · novelty 7.0

Framework estimates context-dependent marginal utility of candidate skills via reward gaps in matched base vs. skill-augmented rollouts to filter skills and co-train policy as generator.

CORE: Contrastive Reflection Enables Rapid Improvements in Reasoning

cs.AI · 2026-05-27 · unverdicted · novelty 7.0

CORE distills contrasts between successful and unsuccessful reasoning traces into compact natural-language insights that enable faster model self-improvement on reasoning tasks with fewer rollouts than parametric or other non-parametric baselines.

EXG: Self-Evolving Agents with Experience Graphs

cs.AI · 2026-05-18 · unverdicted · novelty 7.0

EXG is an experience graph framework for self-evolving LLM agents that supports online real-time growth and offline reuse to enhance solution quality and efficiency on code generation and reasoning benchmarks.

ClawForge: Generating Executable Interactive Benchmarks for Command-Line Agents

cs.AI · 2026-05-13 · unverdicted · novelty 7.0 · 2 refs

ClawForge is a generator framework that creates reproducible executable benchmarks for command-line agents under state conflict, with ClawForge-Bench showing frontier models reach at most 45.3% strict accuracy and that state inspection drives most performance gaps.

Organize then Retrieve: Hierarchical Memory Navigation for Efficient Agents

cs.AI · 2026-06-10 · unverdicted · novelty 6.0

HORMA builds a hierarchical memory structure from agent experiences and trains a lightweight RL navigator to retrieve minimal sufficient context, yielding better task performance with at most 22.17% of baseline token usage on ALFWorld, LoCoMo, and LongMemEval.

Auto-Dreamer: Learning Offline Memory Consolidation for Language Agents

cs.CL · 2026-05-20 · unverdicted · novelty 6.0

Auto-Dreamer trains an offline memory consolidator via GRPO on agent performance to abstract cross-session patterns, outperforming baselines by 7 points on ScienceWorld with 12x smaller memory and generalizing to ALFWorld and WebArena.

CreativeGame:Toward Mechanic-Aware Creative Game Generation

cs.AI · 2026-04-21 · unverdicted · novelty 6.0

CreativeGame enables iterative HTML5 game generation via mechanic-guided planning, lineage memory, runtime validation, and programmatic rewards to produce inspectable version-to-version mechanic evolution.

Holos: A Web-Scale LLM-Based Multi-Agent System for the Agentic Web

cs.AI · 2026-01-18 · unverdicted · novelty 6.0

Holos is a five-layer LLM-based multi-agent system architecture using the Nuwa engine for agent generation, a market-driven Orchestrator for coordination, and an endogenous value cycle for incentive-compatible persistence in the Agentic Web.

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