A co-embodied wearable robotic hand uses variable autonomy with a visuomotor diffusion policy for grasping and head gestures for actuation, yielding 23.3% faster task times and 93.6% success in a 44-person study.
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Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots
Canonical reference. 100% of citing Pith papers cite this work as background.
abstract
We present Universal Manipulation Interface (UMI) -- a data collection and policy learning framework that allows direct skill transfer from in-the-wild human demonstrations to deployable robot policies. UMI employs hand-held grippers coupled with careful interface design to enable portable, low-cost, and information-rich data collection for challenging bimanual and dynamic manipulation demonstrations. To facilitate deployable policy learning, UMI incorporates a carefully designed policy interface with inference-time latency matching and a relative-trajectory action representation. The resulting learned policies are hardware-agnostic and deployable across multiple robot platforms. Equipped with these features, UMI framework unlocks new robot manipulation capabilities, allowing zero-shot generalizable dynamic, bimanual, precise, and long-horizon behaviors, by only changing the training data for each task. We demonstrate UMI's versatility and efficacy with comprehensive real-world experiments, where policies learned via UMI zero-shot generalize to novel environments and objects when trained on diverse human demonstrations. UMI's hardware and software system is open-sourced at https://umi-gripper.github.io.
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HUG trains a flow-matching model on a new 1M-frame egocentric human grasp dataset to generate retargetable grasps from single RGB-D images, beating baselines by 23-34% on a new 90-object benchmark.
FTP-1 is the first foundation tactile policy pretrained on ~3000 hours of data from 26 sources across 21 sensors that improves performance on seen setups by 17.2% and transfers to unseen sensors with 31% success rate gain.
Ambient Diffusion Policy enables better imitation learning from suboptimal robot data by leveraging spectral properties to restrict data usage to specific diffusion times.
UMI-Bench 1.0 is presented as the first open benchmark dedicated to reproducible real-world evaluation of Universal Manipulation Interface policies.
The paper identifies a deployment safety gap in VLA policies where identical checkpoints can be executable-inequivalent due to action metadata mismatches, supported by a derived closed-form transform and empirical drift measurements on LIBERO benchmarks.
Being-H0.7 adds future-aware latent reasoning to direct VLA policies via dual-branch alignment on latent queries, matching world-model benefits at VLA efficiency.
Controller gains affect learnability differently for behavior cloning, RL from scratch, and sim-to-real transfer, so optimal gains depend on the learning paradigm rather than desired task behavior.
TouchGuide improves contact-rich robot manipulation by steering diffusion or flow-matching visuomotor policies with tactile feasibility scores from a contrastively trained Contact Physical Model.
A 1,362-hour multi-source egocentric human dataset and multi-lab study show co-training improves robot manipulation, but only when aligned human–robot data anchors transfer from diverse human data.
Human-as-Humanoid converts ego-exo human videos into executable 60-DoF humanoid actions through embodiment alignment and retargeting, enabling zero-shot real-robot policy deployment without target-task teleoperation data.
TISED decomposes inference optimization effects on embodied tasks and identifies paradoxical outcomes where faster per-step inference can increase task completion time on static tasks or raise success rates on dynamic tasks.
ReStruct steers robot policies at inference time by reconfiguring task structure with neural automata and synchronous products, claiming up to 25% gains over VLA models in success and preference adherence.
OpenHLM is an empirical recipe yielding a whole-body humanoid VLA model that outperforms GR00T N1.6 and Ψ0 baselines on long-horizon tasks using less than half the demonstration time.
GLAM learns a shared latent action space grounded in consistent future observation prediction across heterogeneous data sources to train improved behavioral cloning policies for robot manipulation tasks.
Fine-tuning VLMs with pairwise progress supervision from policy rollouts improves fine-grained failure detection and boosts robot manipulation success by 11% real-world and 5.9% in simulation.
EmbodiSteer steers embodiment-agnostic Cartesian diffusion policies into joint space with Jacobian-based collision guidance after each denoising step for zero-shot cross-embodiment deployment.
OpenEAI-Platform delivers an open-source low-cost robotic arm and VLA model that outperforms commercial arms and matches large pretrained baselines on four real-world manipulation tasks using limited open data.
Dynamic scene graphs serve as explicit memory to improve imitation learning policies for spatial-temporal reasoning under partial observability in mobile and tabletop manipulation.
The paper provides a task-driven benchmark comparing visual, acoustic, magnetic, and resistive tactile sensors on three manipulation tasks and concludes that sensor utility depends on modality, material friction, and task specifics.
LACE aligns human-robot visual features via semantic distribution matching on corresponding body parts plus Gram loss, yielding 65% better zero-shot policy transfer than baseline DINO.
A typed-contract harness with containerized 'chambers' and robotics-specific agent skills lets a coding LLM turn a single natural-language prompt into working reproduction, evaluation, and deployment workflows for robot learning.
A unified comparison of latent action supervision strategies for VLA models reveals task-specific benefits, with image-based approaches aiding reasoning and generalization, action-based aiding motor control, and discrete tokens proving most effective.
A hierarchical tactile-aware policy trained from human demos and sim RL improves real quadrupedal loco-manipulation by 28.54% on average over vision-only and visuotactile baselines.
citing papers explorer
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One Body, Two Minds: Variable Autonomy Approach for a Co-embodied Robotic Hand
A co-embodied wearable robotic hand uses variable autonomy with a visuomotor diffusion policy for grasping and head gestures for actuation, yielding 23.3% faster task times and 93.6% success in a 44-person study.
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Human Universal Grasping
HUG trains a flow-matching model on a new 1M-frame egocentric human grasp dataset to generate retargetable grasps from single RGB-D images, beating baselines by 23-34% on a new 90-object benchmark.
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FTP-1: A Generalist Foundation Tactile Policy Across Tactile Sensors for Contact-Rich Manipulation
FTP-1 is the first foundation tactile policy pretrained on ~3000 hours of data from 26 sources across 21 sensors that improves performance on seen setups by 17.2% and transfers to unseen sensors with 31% success rate gain.
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Ambient Diffusion Policy: Imitation Learning from Suboptimal Data in Robotics
Ambient Diffusion Policy enables better imitation learning from suboptimal robot data by leveraging spectral properties to restrict data usage to specific diffusion times.
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UMI-Bench 1.0: An Open and Reproducible Real-World Benchmark for Tabletop Robotic Manipulation with UMI Data
UMI-Bench 1.0 is presented as the first open benchmark dedicated to reproducible real-world evaluation of Universal Manipulation Interface policies.
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Same Weights, Different Robot: A Deployment Safety View of VLA Policies
The paper identifies a deployment safety gap in VLA policies where identical checkpoints can be executable-inequivalent due to action metadata mismatches, supported by a derived closed-form transform and empirical drift measurements on LIBERO benchmarks.
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Being-H0.7: A Latent World-Action Model from Egocentric Videos
Being-H0.7 adds future-aware latent reasoning to direct VLA policies via dual-branch alignment on latent queries, matching world-model benefits at VLA efficiency.
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Tune to Learn: How Controller Gains Shape Robot Policy Learning
Controller gains affect learnability differently for behavior cloning, RL from scratch, and sim-to-real transfer, so optimal gains depend on the learning paradigm rather than desired task behavior.
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TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance
TouchGuide improves contact-rich robot manipulation by steering diffusion or flow-matching visuomotor policies with tactile feasibility scores from a contrastively trained Contact Physical Model.
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EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World
A 1,362-hour multi-source egocentric human dataset and multi-lab study show co-training improves robot manipulation, but only when aligned human–robot data anchors transfer from diverse human data.
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Human-as-Humanoid: Enabling Zero-Shot Humanoid Learning from Ego-Exo Human Videos with Human-Aligned Embodiments
Human-as-Humanoid converts ego-exo human videos into executable 60-DoF humanoid actions through embodiment alignment and retargeting, enabling zero-shot real-robot policy deployment without target-task teleoperation data.
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The Speedup Paradox: Rethinking Inference Speed-Quality Trade-off in Embodied Tasks
TISED decomposes inference optimization effects on embodied tasks and identifies paradoxical outcomes where faster per-step inference can increase task completion time on static tasks or raise success rates on dynamic tasks.
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Inference-Time Robot Behavior Steering through Physically-Aware Reconfiguration of Task-Structure
ReStruct steers robot policies at inference time by reconfiguring task structure with neural automata and synchronous products, claiming up to 25% gains over VLA models in success and preference adherence.
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OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation
OpenHLM is an empirical recipe yielding a whole-body humanoid VLA model that outperforms GR00T N1.6 and Ψ0 baselines on long-horizon tasks using less than half the demonstration time.
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Imitation from Heterogeneous Demonstrations using Grounded Latent-Action World Models
GLAM learns a shared latent action space grounded in consistent future observation prediction across heterogeneous data sources to train improved behavioral cloning policies for robot manipulation tasks.
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Robot Critics that Sweat the Small Stuff
Fine-tuning VLMs with pairwise progress supervision from policy rollouts improves fine-grained failure detection and boosts robot manipulation success by 11% real-world and 5.9% in simulation.
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EmbodiSteer: Steering Embodiment-Agnostic Visuomotor Policies with Joint-Space Guidance for Zero-Shot Cross-Embodiment Deployment
EmbodiSteer steers embodiment-agnostic Cartesian diffusion policies into joint space with Jacobian-based collision guidance after each denoising step for zero-shot cross-embodiment deployment.
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OpenEAI-Platform: An Open-source Embodied Artificial Intelligence Hardware-Software Unified Platform
OpenEAI-Platform delivers an open-source low-cost robotic arm and VLA model that outperforms commercial arms and matches large pretrained baselines on four real-world manipulation tasks using limited open data.
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Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs
Dynamic scene graphs serve as explicit memory to improve imitation learning policies for spatial-temporal reasoning under partial observability in mobile and tabletop manipulation.
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TacO: Benchmarking Tactile Sensors for Object Manipulation
The paper provides a task-driven benchmark comparing visual, acoustic, magnetic, and resistive tactile sensors on three manipulation tasks and concludes that sensor utility depends on modality, material friction, and task specifics.
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LACE: Latent Visual Representation for Cross-Embodiment Learning
LACE aligns human-robot visual features via semantic distribution matching on corresponding body parts plus Gram loss, yielding 65% better zero-shot policy transfer than baseline DINO.
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Nautilus: From One Prompt to Plug-and-Play Robot Learning
A typed-contract harness with containerized 'chambers' and robotics-specific agent skills lets a coding LLM turn a single natural-language prompt into working reproduction, evaluation, and deployment workflows for robot learning.
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From Pixels to Tokens: A Systematic Study of Latent Action Supervision for Vision-Language-Action Models
A unified comparison of latent action supervision strategies for VLA models reveals task-specific benefits, with image-based approaches aiding reasoning and generalization, action-based aiding motor control, and discrete tokens proving most effective.
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Learning Tactile-Aware Quadrupedal Loco-Manipulation Policies
A hierarchical tactile-aware policy trained from human demos and sim RL improves real quadrupedal loco-manipulation by 28.54% on average over vision-only and visuotactile baselines.
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FingerViP: Learning Real-World Dexterous Manipulation with Fingertip Visual Perception
FingerViP equips each finger with a miniature camera and trains a multi-view diffusion policy that achieves 80.8% success on real-world dexterous tasks previously limited by wrist-camera occlusion.
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UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception
UMI-3D integrates LiDAR into the UMI hardware for robust multimodal 3D perception in manipulation demonstrations, yielding higher policy success rates and enabling previously infeasible tasks like deformable object handling.
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XRZero-G0: Pushing the Frontier of Dexterous Robotic Manipulation with Interfaces, Quality and Ratios
XRZero-G0 enables 2000-hour robot-free datasets that, when mixed 10:1 with real-robot data, match full real-robot performance at 1/20th the cost and support zero-shot transfer.
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WM-DAgger: Enabling Efficient Data Aggregation for Imitation Learning with World Models
WM-DAgger uses world models with corrective action synthesis and consistency-guided filtering to aggregate OOD recovery data for imitation learning, reporting 93.3% success in soft bag pushing with five demonstrations.
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ActiveGlasses: Learning Manipulation with Active Vision from Ego-centric Human Demonstration
ActiveGlasses learns robot manipulation from ego-centric human demos captured with active vision via smart glasses, achieving zero-shot transfer using object-centric point-cloud policies.
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TAMEn: Tactile-Aware Manipulation Engine for Closed-Loop Data Collection in Contact-Rich Tasks
TAMEn supplies a cross-morphology wearable interface and pyramid-structured visuo-tactile data regime that raises bimanual manipulation success rates from 34% to 75% via closed-loop collection.
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RoSHI: A Versatile Robot-oriented Suit for Human Data In-the-Wild
RoSHI is a hybrid wearable that combines sparse IMUs and egocentric SLAM to capture accurate full-body 3D pose and shape data in natural environments for robot learning.
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PTLD: Sim-to-real Privileged Tactile Latent Distillation for Dexterous Manipulation
A sim-to-real method that distills a privileged camera-based teacher policy into a tactile student policy, improving in-hand rotation and reorientation over proprioception-only policies.
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Learning Native Continuation for Action Chunking Flow Policies
Legato trains flow-based VLA policies with schedule-shaped action-noise mixtures and randomized conditions to achieve smoother trajectories and ~10% faster task completion than real-time chunking across five real-world manipulation tasks.
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ABot-M0: VLA Foundation Model for Robotic Manipulation with Action Manifold Learning
ABot-M0 unifies heterogeneous robot data into a 6-million-trajectory dataset and introduces Action Manifold Learning to predict stable actions on a low-dimensional manifold using a DiT backbone.
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TwinRL: Digital Twin-Driven Reinforcement Learning for Real-World Robotic Manipulation
TwinRL expands RL exploration via digital twin reconstruction and twin RL warm-up to guide real-world learning, reaching near-100% success with 20 minutes of on-robot time across four tasks.
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IGen: Scalable Data Generation for Robot Learning from Open-World Images
IGen generates realistic visuomotor training data including actions and temporally coherent visuals from unstructured open-world images via 3D reconstruction and VLM reasoning.
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R2RGEN: Real-to-Real 3D Data Generation for Spatially Generalized Manipulation
R2RGen introduces a simulator-free three-stage pipeline that parses, augments, and post-processes real pointcloud observation-action pairs to improve spatial generalization in robotic manipulation policies.
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DexWrist: A Robotic Wrist for Constrained and Dynamic Manipulation
DexWrist presents a 0.97 kg robotic wrist with 3.75 Nm torque, 0.33 Nm backdrive torque, and 10 Hz bandwidth that improves success rates by 50-76% on constrained manipulation tasks.
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Real-Time Execution of Action Chunking Flow Policies
Real-time chunking (RTC) allows diffusion- and flow-based action chunking policies to execute smoothly and asynchronously, maintaining high success rates on dynamic tasks even with significant inference latency.
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HybridVLA: Collaborative Diffusion and Autoregression in a Unified Vision-Language-Action Model
HybridVLA unifies diffusion and autoregression in a single VLA model via collaborative training and ensemble to raise robot manipulation success rates by 14% in simulation and 19% in real-world tasks.
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Unified Video Action Model
UVA learns a joint video-action latent representation with decoupled diffusion decoding heads, enabling a single model to perform accurate fast policy learning, forward/inverse dynamics, and video generation without performance loss versus task-specific methods.
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DexVLA: Vision-Language Model with Plug-In Diffusion Expert for General Robot Control
DexVLA combines a scaled diffusion action expert with embodiment curriculum learning to achieve better generalization and performance than prior VLA models on diverse robot hardware and long-horizon tasks.
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Language Conditioned Multi-Finger Dexterous Manipulation Enabled by Physical Compliance and Switching of Controllers
A hybrid event-driven switching system pairs VLA models with lightweight dexterous policies on a compliant anthropomorphic hand to perform language-conditioned multi-finger tasks with cross-embodiment modularity.
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Bridging Handheld and Teleoperated Supervision for Contact-Rich Manipulation via State-Gated Experts
BRIDGE routes between handheld and teleoperated diffusion policy experts via robot state to achieve up to 36.7% higher success rates than handheld-only baselines on three contact-rich tasks.
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FORCE: Efficient VLA Reinforcement Fine-Tuning via Value-Calibrated Warm-up and Self-Distillation
FORCE is a 3-stage RL fine-tuning method for VLA models that stabilizes Q-function via on-policy warm-up and filters high-value actions for updates, claiming 79% success rate gains and 32.5% faster training without human intervention.
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LaST-HD: Learning Latent Physical Reasoning from Scalable Human Data for Robot Manipulation
LaST-HD creates a shared latent dynamics space via a world model to transfer physical reasoning from scalable human-hand demonstrations to robots, achieving over 90% accuracy with 20 minutes of new data after mixed training.
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IMPACT: Learning Internal-Model Predictive Control for Forceful Robotic Manipulation
IMPACT decouples forceful manipulation into task-planning and internal-model predictive control, claiming higher success rates, better generalization to unseen weights, and improved safety and energy efficiency in simulation and real-world tests.
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AetheRock: An Arm-Worn Robot Teaching System for Force-Guided Vision-Tactile Learning
Presents arm-worn AetheRock hardware for multi-modal data collection and ForceVT learning method to improve tactile inference robustness despite sensor variations.
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DexPIE: Stable Dexterous Policy Improvement from Real-World Experience
DexPIE improves dexterous manipulation success rates by 37% over demo policies via real-world experience collection with adapted intervention, multi-stage DAgger, asynchronous relative-action inference, and optimality conditioning.
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ConTrack: Constrained Hand Motion Tracking with Adaptive Trade-off Control
ConTrack introduces a constrained RL method with online dual-variable adaptation and adaptive resets for improved long-horizon hand tracking in simulation and on real robots.