UnfoldArt uses a two-round structured debate between high-level semantic agents and low-level parameter agents, grounded in generated video, to infer articulation and reconstruct full articulated 3D objects including occluded geometry from text or image inputs.
X-Part: high fidelity and structure coher- ent shape decomposition.arXiv preprint arXiv:2509.08643
10 Pith papers cite this work. Polarity classification is still indexing.
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UNVERDICTED 10roles
background 1polarities
unclear 1representative citing papers
PolyFlow converts discrete meshes to continuous per-vertex representations using a topology embedder and applies flow matching for parallel artist-style mesh generation that outperforms autoregressive baselines on Toys4K in Chamfer and Hausdorff distances.
A latent-space transformer framework poses 3D characters without skinning or fixed topologies, outperforming baselines and generalizing zero-shot to quadrupeds.
Artic-O introduces an end-to-end feed-forward model that reconstructs articulated objects from sparse multi-state images via latent geometry learning and an image-grounded part-reasoning module, outperforming staged methods in speed on PartNet-Mobility while matching accuracy.
AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and articulations.
MagicSim is a unified embodied interaction infrastructure built on a deterministic batched runtime and shared MDP that supports diverse world construction, execution, task evaluation, automatic rollout generation, and interactive agent interfaces.
ISAP-3D proposes identity-slot aligned modeling with semantic identity tokens and one-to-one layout prediction to achieve stable part-aware 3D generation.
Artiverse is a new dataset of 5.4K human-authored articulated 3D objects with detailed annotations for parts, multi-DoF joints, interior structures, and physical attributes to enable functional modeling and physics-based interaction.
The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.
Home3D 1.0 describes a four-module image-to-3D system using latent SDF, flow-matching, texture fields, material retrieval, and part-specific VAEs to produce meshes with PBR materials and decomposable components.
citing papers explorer
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PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation
PolyFlow converts discrete meshes to continuous per-vertex representations using a topology embedder and applies flow matching for parallel artist-style mesh generation that outperforms autoregressive baselines on Toys4K in Chamfer and Hausdorff distances.
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From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.