SpatialBench evaluates 41 spatial foundation models across 6 paradigms and 5 task suites, finds they are not all-round players, and introduces the DA-Next-5M dataset plus DA-Next baseline model.
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Worldmirror: Universal 3d world reconstruction with any-prior prompting
19 Pith papers cite this work. Polarity classification is still indexing.
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InvSplat is a feed-forward multi-view model that predicts 3D Gaussians augmented with intrinsic material attributes for inverse rendering and relighting.
A new dataset of 220k+ cross-view pairs and a single-stage geometry-aware model GAGeo based on the π³ 3D foundation model outperforms prior methods on object geo-localization with strong generalization and zero-shot ground-to-drone capability.
A meta-learned optimizer for 3DGS that extends the optimization horizon via checkpoint buffers and latent gradient-scale encoding, delivering better early novel-view quality and long-term stability with zero-shot generalization.
ConFixGS repairs feedforward 3D Gaussian Splatting with confidence-aware diffusion priors, delivering up to 3.68 dB PSNR gains and halved FID scores on Waymo, nuScenes, and KITTI novel view synthesis tasks.
SplatWeaver uses cardinality Gaussian experts and pixel-level routing to dynamically allocate varying numbers of Gaussian primitives for generalizable novel view synthesis.
AnchorSplat uses anchor-aligned 3D Gaussians guided by geometric priors for feed-forward scene reconstruction, achieving SOTA novel view synthesis on ScanNet++ with fewer primitives and better view consistency.
WildSplat decouples geometry from appearance in a single feedforward pass to produce appearance-conditioned 3D Gaussian reconstructions from unposed in-the-wild images.
Argus plus Realsee3D deliver state-of-the-art metric camera pose, depth, and point-cloud reconstruction from unordered indoor panoramas via learned covisibility anchoring and geometric factorization.
An online feed-forward 3D Gaussian Splatting method stabilizes causal reconstruction with first-frame-anchored focal recovery and per-pixel 3D offsets, matching offline sparse-view baselines.
UniT unifies online and offline 3D geometry perception via a Group Autoregressive Transformer that processes observation groups with anchor-free point map prediction and a scale-adaptive loss.
A feed-forward model aligns ground and satellite features to predict Gaussian splats for improved novel-view synthesis on georeferenced outdoor scenes.
HD-VGGT achieves state-of-the-art high-resolution 3D reconstruction from image collections via a dual-branch architecture that predicts coarse geometry at low resolution and refines details at high resolution while modulating unreliable features.
A real-time video diffusion world model that uses dual action control, reframed position encodings, and context-aligned distillation to keep generated environments consistent over hundreds of frames.
FUSE-Flow decouples multi-camera calibration and point-cloud fusion into two stateless modules, claiming linear-time scalability and better real-time reconstruction than prior systems.
IVGT implicitly models continuous neural scene representations from pose-free multi-view images to enable coherent surface extraction, novel view synthesis, and related 3D tasks via SDF and color prediction.
LDCM achieves state-of-the-art metric depth completion from sparse observations by combining foundation-model initialization with a point-map regression head that removes the need for camera intrinsics.
HY-World 2.0 generates and reconstructs high-fidelity navigable 3D Gaussian Splatting worlds from text, images, or videos via upgraded panorama, planning, expansion, and composition modules, with released code claiming open-source SOTA performance.
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.
citing papers explorer
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SpatialBench: Is Your Spatial Foundation Model an All-Round Player?
SpatialBench evaluates 41 spatial foundation models across 6 paradigms and 5 task suites, finds they are not all-round players, and introduces the DA-Next-5M dataset plus DA-Next baseline model.
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InvSplat: Inverse Feed-Forward Scene Splatting
InvSplat is a feed-forward multi-view model that predicts 3D Gaussians augmented with intrinsic material attributes for inverse rendering and relighting.
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Beyond 2D Matching: A Unified Single-Stage Framework for Geometry-Aware Cross-View Object Geo-Localization
A new dataset of 220k+ cross-view pairs and a single-stage geometry-aware model GAGeo based on the π³ 3D foundation model outperforms prior methods on object geo-localization with strong generalization and zero-shot ground-to-drone capability.
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Learn2Splat: Extending the Horizon of Learned 3DGS Optimization
A meta-learned optimizer for 3DGS that extends the optimization horizon via checkpoint buffers and latent gradient-scale encoding, delivering better early novel-view quality and long-term stability with zero-shot generalization.
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ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes
ConFixGS repairs feedforward 3D Gaussian Splatting with confidence-aware diffusion priors, delivering up to 3.68 dB PSNR gains and halved FID scores on Waymo, nuScenes, and KITTI novel view synthesis tasks.
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SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis
SplatWeaver uses cardinality Gaussian experts and pixel-level routing to dynamically allocate varying numbers of Gaussian primitives for generalizable novel view synthesis.
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AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priors
AnchorSplat uses anchor-aligned 3D Gaussians guided by geometric priors for feed-forward scene reconstruction, achieving SOTA novel view synthesis on ScanNet++ with fewer primitives and better view consistency.
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WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images
WildSplat decouples geometry from appearance in a single feedforward pass to produce appearance-conditioned 3D Gaussian reconstructions from unposed in-the-wild images.
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Argus: Metric Panoramic 3D Reconstruction for Indoor Scenes
Argus plus Realsee3D deliver state-of-the-art metric camera pose, depth, and point-cloud reconstruction from unordered indoor panoramas via learned covisibility anchoring and geometric factorization.
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OF$^3$GS: On-the-Fly Feed-Forward 3D Gaussian Splatting from Unposed Images
An online feed-forward 3D Gaussian Splatting method stabilizes causal reconstruction with first-frame-anchored focal recovery and per-pixel 3D offsets, matching offline sparse-view baselines.
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UniT: Unified Geometry Learning with Group Autoregressive Transformer
UniT unifies online and offline 3D geometry perception via a Group Autoregressive Transformer that processes observation groups with anchor-free point map prediction and a scale-adaptive loss.
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Cross-View Splatter: Feed-Forward View Synthesis with Georeferenced Images
A feed-forward model aligns ground and satellite features to predict Gaussian splats for improved novel-view synthesis on georeferenced outdoor scenes.
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HD-VGGT: High-Resolution Visual Geometry Transformer
HD-VGGT achieves state-of-the-art high-resolution 3D reconstruction from image collections via a dual-branch architecture that predicts coarse geometry at low resolution and refines details at high resolution while modulating unreliable features.
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WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
A real-time video diffusion world model that uses dual action control, reframed position encodings, and context-aligned distillation to keep generated environments consistent over hundreds of frames.
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FUSE-Flow: A Decoupled Framework for Calibration and Stateless Real-Time Multi-View Point Cloud Fusion
FUSE-Flow decouples multi-camera calibration and point-cloud fusion into two stateless modules, claiming linear-time scalability and better real-time reconstruction than prior systems.
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IVGT: Implicit Visual Geometry Transformer for Neural Scene Representation
IVGT implicitly models continuous neural scene representations from pose-free multi-view images to enable coherent surface extraction, novel view synthesis, and related 3D tasks via SDF and color prediction.
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Large Depth Completion Model from Sparse Observations
LDCM achieves state-of-the-art metric depth completion from sparse observations by combining foundation-model initialization with a point-map regression head that removes the need for camera intrinsics.
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HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
HY-World 2.0 generates and reconstructs high-fidelity navigable 3D Gaussian Splatting worlds from text, images, or videos via upgraded panorama, planning, expansion, and composition modules, with released code claiming open-source SOTA performance.
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OpenWorldLib: A Unified Codebase and Definition of Advanced World Models
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.