ConFixGS repairs feedforward 3D Gaussian Splatting with confidence-aware diffusion priors, delivering up to 3.68 dB PSNR gains and halved FID scores on Waymo, nuScenes, and KITTI novel view synthesis tasks.
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Nerf++: Analyzing and improving neural radiance fields
16 Pith papers cite this work. Polarity classification is still indexing.
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LRM is a large transformer that predicts a NeRF directly from a single image after training on a million-object multi-view dataset.
NeuS introduces a bias-free volume rendering method for signed distance function representations to reconstruct accurate surfaces from 2D images.
RT-Splatting adds a disentangled occupancy-opacity factorization and specular-aware gradient gating to 3D Gaussian Splatting, enabling joint high-fidelity reflection and transmission in real-time novel view synthesis.
RetrieveVGGT enables constant-memory long-context streaming 3D reconstruction by retrieving relevant frames via query-key similarities in VGGT's first attention layer, outperforming StreamVGGT and others.
A framework that structurally enforces divergence-free velocity and long-range transport coherence in 3D fluid reconstruction from 2D videos via divergence-free kernels advecting Lagrangian Gaussian splats.
EnerGS introduces an energy-based soft guidance mechanism for partial geometry in 3D Gaussian Splatting to improve reconstruction quality and reduce overfitting in sparse outdoor settings.
MERID-GS decouples illumination and reflectance at multiple scales with learnable gain and frequency gating to support few-shot low-light 3D Gaussian Splatting and cross-scene generalization.
A CUDA-parallel voxelizer and hierarchical SGGX clustering representation enable faster, more accurate level-of-detail rendering of sparse microgeometry volumes.
BulletGen enhances 4D dynamic scene reconstruction from monocular videos by supervising Gaussian optimization with diffusion-generated frames aligned at a bullet-time step, achieving SOTA on novel-view synthesis and tracking.
Dual 360-camera panoramic capture with self-calibrating NeRF produces non-saturated HDR radiance fields for indoor IBL and shows better peak intensity reconstruction than prior methods on a new real dataset with ground truth.
PREF introduces a phasor volume and tailored Fourier mapping to let shallow MLPs capture high-frequency signals compactly in 2D images, 3D SDFs, and 5D NeRFs.
ReorgGS reorganizes the Gaussian distribution in converged 3DGS models by resampling centers and covariances to reduce parameterization degeneration and enable better subsequent optimization.
Geometry-guided adaptive placement of bases and virtual viewpoints improves rendering quality and memory use over uniform arrangements in scalable NeRF for large indoor scenes.
A literature survey of NeRF and neural field methods from 2020-2025, organized by architecture and application taxonomies with benchmarks and dataset overviews, covering both pre- and post-Gaussian Splatting periods.
citing papers explorer
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ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes
ConFixGS repairs feedforward 3D Gaussian Splatting with confidence-aware diffusion priors, delivering up to 3.68 dB PSNR gains and halved FID scores on Waymo, nuScenes, and KITTI novel view synthesis tasks.
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LRM: Large Reconstruction Model for Single Image to 3D
LRM is a large transformer that predicts a NeRF directly from a single image after training on a million-object multi-view dataset.
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NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction
NeuS introduces a bias-free volume rendering method for signed distance function representations to reconstruct accurate surfaces from 2D images.
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RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting
RT-Splatting adds a disentangled occupancy-opacity factorization and specular-aware gradient gating to 3D Gaussian Splatting, enabling joint high-fidelity reflection and transmission in real-time novel view synthesis.
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Attention Itself Could Retrieve.RetrieveVGGT: Training-Free Long Context Streaming 3D Reconstruction via Query-Key Similarity Retrieval
RetrieveVGGT enables constant-memory long-context streaming 3D reconstruction by retrieving relevant frames via query-key similarities in VGGT's first attention layer, outperforming StreamVGGT and others.
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LagrangianSplats: Divergence-Free Transport of Gaussian Primitives for Fluid Reconstruction
A framework that structurally enforces divergence-free velocity and long-range transport coherence in 3D fluid reconstruction from 2D videos via divergence-free kernels advecting Lagrangian Gaussian splats.
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EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors
EnerGS introduces an energy-based soft guidance mechanism for partial geometry in 3D Gaussian Splatting to improve reconstruction quality and reduce overfitting in sparse outdoor settings.
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Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling
MERID-GS decouples illumination and reflectance at multiple scales with learnable gain and frequency gating to support few-shot low-light 3D Gaussian Splatting and cross-scene generalization.
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Fast Voxelization and Level of Detail for Microgeometry Rendering
A CUDA-parallel voxelizer and hierarchical SGGX clustering representation enable faster, more accurate level-of-detail rendering of sparse microgeometry volumes.
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BulletGen: Improving 4D Reconstruction with Bullet-Time Generation
BulletGen enhances 4D dynamic scene reconstruction from monocular videos by supervising Gaussian optimization with diffusion-generated frames aligned at a bullet-time step, achieving SOTA on novel-view synthesis and tracking.
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PanDORA: Casual HDR Radiance Acquisition of Indoor Scenes for Image-based Lighting
Dual 360-camera panoramic capture with self-calibrating NeRF produces non-saturated HDR radiance fields for indoor IBL and shows better peak intensity reconstruction than prior methods on a new real dataset with ground truth.
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PREF: Phasorial Embedding Fields for Compact Neural Representations
PREF introduces a phasor volume and tailored Fourier mapping to let shallow MLPs capture high-frequency signals compactly in 2D images, 3D SDFs, and 5D NeRFs.
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ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting
ReorgGS reorganizes the Gaussian distribution in converged 3DGS models by resampling centers and covariances to reduce parameterization degeneration and enable better subsequent optimization.
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Geometry-Aware Scene Configurations for Novel View Synthesis
Geometry-guided adaptive placement of bases and virtual viewpoints improves rendering quality and memory use over uniform arrangements in scalable NeRF for large indoor scenes.
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NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)
A literature survey of NeRF and neural field methods from 2020-2025, organized by architecture and application taxonomies with benchmarks and dataset overviews, covering both pre- and post-Gaussian Splatting periods.
- TWINGS: Thin Plate Splines Warp-aligned Initialization for Sparse-View Gaussian Splatting