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Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling

Canonical reference. 80% of citing Pith papers cite this work as background.

27 Pith papers citing it
Background 80% of classified citations
abstract

Videos inherently represent 2D projections of a dynamic 3D world. However, our analysis suggests that video diffusion models trained solely on raw video data often fail to capture meaningful geometric-aware structure in their learned representations. To bridge the gap between video diffusion models and the underlying 3D nature of the physical world, we propose Geometry Forcing, a simple yet effective method that encourages video diffusion models to internalize 3D representations. Our key insight is to guide the model's intermediate representations toward geometry-aware structure by aligning them with features from a geometric foundation model. To this end, we introduce two complementary alignment objectives: Angular Alignment, which enforces directional consistency via cosine similarity, and Scale Alignment, which preserves scale-related information by regressing geometric features from normalized diffusion representations. We evaluate Geometry Forcing on both camera-view conditioned and action-conditioned video generation tasks. Experimental results demonstrate that our method substantially improves visual quality and 3D consistency over the baseline methods. Project page: https://GeometryForcing.github.io.

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cs.CV 27

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2026 27

representative citing papers

DiffusionBench: On Holistic Evaluation of Diffusion Transformers

cs.CV · 2026-06-23 · conditional · novelty 6.0

NanoGen unifies DiT training on ImageNet and T2I, reveals negative Pearson correlations (-0.377 to -0.580) in method rankings across metrics from 21 models, and motivates DiffusionBench for holistic evaluation.

Prisma-World: Camera-Controllable Multi-Agent Video World Model

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.

Geometry-Aware Implicit Memory for Video World Models

cs.CV · 2026-06-01 · unverdicted · novelty 6.0

GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.

Improved Baselines with Representation Autoencoders

cs.CV · 2026-05-18 · conditional · novelty 6.0

RAE v2 reaches gFID 1.06 on ImageNet-256 in 80 epochs by combining multi-layer encoder sums, complementary REPA targets, and free guidance via output reparameterization.

Lyra 2.0: Explorable Generative 3D Worlds

cs.CV · 2026-04-14 · unverdicted · novelty 6.0

Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.

TORA: Topological Representation Alignment for 3D Shape Assembly

cs.CV · 2026-04-05 · unverdicted · novelty 5.0

Aligning flow-matching assembly networks to frozen 3D encoder topology via cosine and CKA losses speeds training up to 6.9× and improves in- and out-of-distribution assembly accuracy with zero inference cost.

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