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Solving Rubik's Cube with a Robot Hand

Canonical reference. 78% of citing Pith papers cite this work as background.

47 Pith papers citing it
Background 78% of classified citations
abstract

We demonstrate that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot. This is made possible by two key components: a novel algorithm, which we call automatic domain randomization (ADR) and a robot platform built for machine learning. ADR automatically generates a distribution over randomized environments of ever-increasing difficulty. Control policies and vision state estimators trained with ADR exhibit vastly improved sim2real transfer. For control policies, memory-augmented models trained on an ADR-generated distribution of environments show clear signs of emergent meta-learning at test time. The combination of ADR with our custom robot platform allows us to solve a Rubik's cube with a humanoid robot hand, which involves both control and state estimation problems. Videos summarizing our results are available: https://openai.com/blog/solving-rubiks-cube/

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representative citing papers

Betting for Sim-to-Real Performance Evaluation

cs.RO · 2026-04-27 · unverdicted · novelty 7.0

Betting mechanisms can yield provably more accurate and efficient estimates of real-world robot behavior than Monte Carlo sampling under specified conditions, with practical approximations demonstrated on synthetic data and a robotic manipulator task.

SynthPID: P&ID digitization from Topology-Preserving Synthetic Data

cs.CV · 2026-04-15 · conditional · novelty 7.0

Topology-preserving synthetic P&IDs generated by seeding from real drawings enable models trained solely on synthetics to achieve 63.8% edge mAP on real P&ID benchmarks, closing most of the gap to real-data training.

Learning to Play Piano in the Real World

cs.RO · 2025-03-19 · unverdicted · novelty 7.0

A Sim2Real2Sim learning pipeline enables a real-world dexterous robot to play piano pieces including Happy Birthday and Ode to Joy with an average F1-score of 0.881.

Mind the Sim-to-Real Gap & Think Like a Scientist

cs.AI · 2026-05-20 · unverdicted · novelty 6.0

The paper decomposes simulator value errors into identifiable shifts and irreducible residuals, shows passive learning fails on reachability, and introduces Fisher-SEP to minimize posterior value variance via targeted experiments.

Trajectory-based actuator identification via differentiable simulation

cs.RO · 2026-04-11 · unverdicted · novelty 6.0

Differentiable simulation enables torque-sensor-free actuator model identification from trajectory data, achieving 1.88x better position tracking than a stand-trained baseline and 46% longer travel in downstream locomotion policies.

Learning Dexterous Grasping from Sparse Taxonomy Guidance

cs.RO · 2026-04-05 · unverdicted · novelty 6.0

GRIT learns dexterous grasping from sparse taxonomy guidance, achieving 87.9% success and better generalization to novel objects via a two-stage prediction-plus-policy approach.

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Showing 2 of 2 citing papers after filters.

  • Mind the Sim-to-Real Gap & Think Like a Scientist cs.AI · 2026-05-20 · unverdicted · none · ref 14 · internal anchor

    The paper decomposes simulator value errors into identifiable shifts and irreducible residuals, shows passive learning fails on reachability, and introduces Fisher-SEP to minimize posterior value variance via targeted experiments.

  • Plasticity Loss in Deep Reinforcement Learning: A Survey cs.AI · 2024-11-07 · unverdicted · none · ref 88 · internal anchor

    Survey unifies the definition of plasticity loss in DRL, taxonomizes over 50 mitigations, identifies evaluation gaps, and finds general regularization often outperforms domain-specific methods.