SMAC-Talk is a new benchmark that adds natural language messaging and deceptive-agent scenarios to SMAC for testing LLM coordination in multi-agent environments.
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Orak is a foundational benchmark providing training data, interfaces, and evaluation tools for LLM agents across diverse video game genres.
MALLM-GAN uses multi-agent LLMs to emulate GAN architecture for generating higher-quality synthetic tabular data from small samples than prior models, while preserving privacy.
OmniGameArena is a unified UE5 benchmark with 12 games and the IDC harness for cold-start scores and improvement dynamics of VLM agents.
CAGE uses common-agency games and an EPEC algorithm to compute equilibrium policies that balance multiple conflicting objectives for test-time LLM alignment.
A small set of sparse autoencoder features in LLMs drives shifts between generous and selfish allocations in dictator games, with causal patching and steering confirming their role and generalization to other social games.
VS-Bench is a new benchmark of ten visual multi-agent environments that measures VLMs on element recognition, next-action prediction, and normalized episode return, showing strong perception but large gaps in reasoning and decision-making with the best model at 46.6% prediction accuracy and 31.4% of
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
The paper unifies perspectives on Long CoT in reasoning LLMs by introducing a taxonomy, detailing characteristics of deep reasoning and reflection, and discussing emergence phenomena and future directions.