PREX decomposes target 4D video volumes into Preserve, Reveal, and Expand roles with a region-aware adapter on a frozen diffusion backbone, trained via proxy tasks, and introduces the PREBench benchmark to reduce region-structured editing failures.
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ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis
Canonical reference. 86% of citing Pith papers cite this work as background.
abstract
Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. In this work, we propose \textbf{ViewCrafter}, a novel method for synthesizing high-fidelity novel views of generic scenes from single or sparse images with the prior of video diffusion model. Our method takes advantage of the powerful generation capabilities of video diffusion model and the coarse 3D clues offered by point-based representation to generate high-quality video frames with precise camera pose control. To further enlarge the generation range of novel views, we tailored an iterative view synthesis strategy together with a camera trajectory planning algorithm to progressively extend the 3D clues and the areas covered by the novel views. With ViewCrafter, we can facilitate various applications, such as immersive experiences with real-time rendering by efficiently optimizing a 3D-GS representation using the reconstructed 3D points and the generated novel views, and scene-level text-to-3D generation for more imaginative content creation. Extensive experiments on diverse datasets demonstrate the strong generalization capability and superior performance of our method in synthesizing high-fidelity and consistent novel views.
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representative citing papers
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
UniGeo unifies geometric guidance across three levels in video models to reduce geometric drift and improve consistency in camera-controllable image editing.
A framework generates consistent multi-view scenes from one freehand sketch via a ~9k-sample dataset, Parallel Camera-Aware Attention Adapters, and Sparse Correspondence Supervision Loss, outperforming baselines in realism and consistency.
DreamStereo uses GAPW, PBDP, and SASI to enable real-time stereo video inpainting at 25 FPS for HD videos by reducing over 70% redundant computation while maintaining quality.
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.
OmniCamera disentangles video content and camera motion for multi-task generation with arbitrary camera control via the OmniCAM hybrid dataset and Dual-level Curriculum Co-Training.
ProDiG progressively transforms aerial Gaussian splats into coherent ground-level 3D reconstructions via diffusion guidance and specialized attention modules.
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
ChopGrad truncates backpropagation to local frame windows in video diffusion models, reducing memory from linear in frame count to constant while enabling pixel-wise loss fine-tuning.
FreeOrbit4D recovers a foreground-complete 4D proxy via decoupled background and object-centric reconstruction to provide geometric guidance for large-angle camera redirection in monocular videos using conditional video diffusion.
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
Warp-as-History enables zero-shot camera trajectory following in frozen video models by supplying camera-warped pseudo-history, with single-video LoRA fine-tuning improving generalization to unseen videos.
UniFixer is a universal reference-guided framework that fixes spatial, temporal, and backbone-related degradations in diffusion-based view synthesis via coarse-to-fine modules and achieves zero-shot SOTA results on novel view synthesis and stereo conversion.
h-control augments hard-replacement guidance with block-conditional pseudo-Gibbs refinement on unobserved latent sites and adaptive 3D patch freezing to achieve superior FVD on RealEstate10K and DAVIS.
AnyRecon enables scalable 3D reconstruction from arbitrary sparse unordered views by combining video diffusion with explicit global geometric memory and retrieval to maintain consistency across large viewpoint changes.
CityRAG generates minutes-long 3D-consistent videos of real-world cities by grounding outputs in geo-registered data and using temporally unaligned training to disentangle fixed scenes from transient elements like weather.
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
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citing papers explorer
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Preserve, Reveal, Expand: Faithful 4D Video Editing with Region-Aware Conditioning
PREX decomposes target 4D video volumes into Preserve, Reveal, and Expand roles with a region-aware adapter on a frozen diffusion backbone, trained via proxy tasks, and introduces the PREBench benchmark to reduce region-structured editing failures.
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GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
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3D-Belief: Embodied Belief Inference via Generative 3D World Modeling
3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
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MultiWorld: Scalable Multi-Agent Multi-View Video World Models
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
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UniGeo: Unifying Geometric Guidance for Camera-Controllable Image Editing via Video Models
UniGeo unifies geometric guidance across three levels in video models to reduce geometric drift and improve consistency in camera-controllable image editing.
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Geometrically Consistent Multi-View Scene Generation from Freehand Sketches
A framework generates consistent multi-view scenes from one freehand sketch via a ~9k-sample dataset, Parallel Camera-Aware Attention Adapters, and Sparse Correspondence Supervision Loss, outperforming baselines in realism and consistency.
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DreamStereo: Towards Real-Time Stereo Inpainting for HD Videos
DreamStereo uses GAPW, PBDP, and SASI to enable real-time stereo video inpainting at 25 FPS for HD videos by reducing over 70% redundant computation while maintaining quality.
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Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
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Novel View Synthesis as Video Completion
Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.
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OmniCamera: A Unified Framework for Multi-task Video Generation with Arbitrary Camera Control
OmniCamera disentangles video content and camera motion for multi-task generation with arbitrary camera control via the OmniCAM hybrid dataset and Dual-level Curriculum Co-Training.
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ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction
ProDiG progressively transforms aerial Gaussian splats into coherent ground-level 3D reconstructions via diffusion guidance and specialized attention modules.
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SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Cameras
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
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ChopGrad: Pixel-Wise Losses for Latent Video Diffusion via Truncated Backpropagation
ChopGrad truncates backpropagation to local frame windows in video diffusion models, reducing memory from linear in frame count to constant while enabling pixel-wise loss fine-tuning.
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FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction
FreeOrbit4D recovers a foreground-complete 4D proxy via decoupled background and object-centric reconstruction to provide geometric guidance for large-angle camera redirection in monocular videos using conditional video diffusion.
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GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
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Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video
Warp-as-History enables zero-shot camera trajectory following in frozen video models by supplying camera-warped pseudo-history, with single-video LoRA fine-tuning improving generalization to unseen videos.
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UniFixer: A Universal Reference-Guided Fixer for Diffusion-Based View Synthesis
UniFixer is a universal reference-guided framework that fixes spatial, temporal, and backbone-related degradations in diffusion-based view synthesis via coarse-to-fine modules and achieves zero-shot SOTA results on novel view synthesis and stereo conversion.
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$h$-control: Training-Free Camera Control via Block-Conditional Gibbs Refinement
h-control augments hard-replacement guidance with block-conditional pseudo-Gibbs refinement on unobserved latent sites and adaptive 3D patch freezing to achieve superior FVD on RealEstate10K and DAVIS.
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AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model
AnyRecon enables scalable 3D reconstruction from arbitrary sparse unordered views by combining video diffusion with explicit global geometric memory and retrieval to maintain consistency across large viewpoint changes.
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CityRAG: Stepping Into a City via Spatially-Grounded Video Generation
CityRAG generates minutes-long 3D-consistent videos of real-world cities by grounding outputs in geo-registered data and using temporally unaligned training to disentangle fixed scenes from transient elements like weather.
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Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
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Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
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Lyra 2.0: Explorable Generative 3D Worlds
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
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Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
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NavCrafter: Exploring 3D Scenes from a Single Image
NavCrafter generates controllable novel-view videos from one image via video diffusion, geometry-aware expansion, and enhanced 3D Gaussian Splatting to achieve state-of-the-art synthesis under large viewpoint changes.
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WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
WorldPlay uses dual action representation, reconstituted context memory, and context forcing distillation to produce consistent 720p streaming video at 24 FPS for interactive world modeling.
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Less is More: Data-Efficient Adaptation for Controllable Text-to-Video Generation
Fine-tuning text-to-video models on sparse low-quality synthetic data for physical camera controls outperforms fine-tuning on photorealistic data.
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Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
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Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.
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BulletGen: Improving 4D Reconstruction with Bullet-Time Generation
BulletGen enhances 4D dynamic scene reconstruction from monocular videos by supervising Gaussian optimization with diffusion-generated frames aligned at a bullet-time step, achieving SOTA on novel-view synthesis and tracking.
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DissolveStereo: Coarse Depth Injection for Zero-Shot Stereo Video Generation
DissolveStereo injects coarse dissolved depth maps into video diffusion latents via noisy restart and iterative refinement to produce temporally coherent stereo videos zero-shot.
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Can These Views Be One Scene? Evaluating Multiview 3D Consistency when 3D Foundation Models Hallucinate
Introduces a robustness benchmark for multiview 3D consistency and COLMAP-based metrics that better detect hallucinations in 3D foundation models than existing neural metrics.
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SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
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Pose-Aware Diffusion for 3D Generation
PAD synthesizes 3D geometry in observation space via depth unprojection as anchor to eliminate pose ambiguity in image-to-3D generation.
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KFC-W: Generating 3D-Consistent Videos from Unposed Internet Photos
KFC-W is a self-supervised 3D-aware video model trained on videos and multiview internet photos that produces geometrically consistent interpolations between unposed input images without any 3D annotations.
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Image-to-Video Diffusion: From Foundations to Open Frontiers
A survey that organizes diffusion image-to-video methods into a taxonomy, distills core designs in condition encoding, temporal modeling, noise prior, and upsampling, and discusses applications plus challenges.
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A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation
A survey that categorizes and summarizes methods applying 3D Gaussian Splatting to segmentation, editing, generation, and related tasks, including datasets and evaluation protocols.
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Evolution of Video Generative Foundations
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.
- World-R1: Reinforcing 3D Constraints for Text-to-Video Generation