MV-Forcing composes temporal and view-sequential autoregression in a single diffusion model, using a recurrent 3D reconstruction model as a geometric bridge to generate arbitrarily long, multi-view consistent videos.
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ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis
Canonical reference. 86% of citing Pith papers cite this work as background.
abstract
Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. In this work, we propose \textbf{ViewCrafter}, a novel method for synthesizing high-fidelity novel views of generic scenes from single or sparse images with the prior of video diffusion model. Our method takes advantage of the powerful generation capabilities of video diffusion model and the coarse 3D clues offered by point-based representation to generate high-quality video frames with precise camera pose control. To further enlarge the generation range of novel views, we tailored an iterative view synthesis strategy together with a camera trajectory planning algorithm to progressively extend the 3D clues and the areas covered by the novel views. With ViewCrafter, we can facilitate various applications, such as immersive experiences with real-time rendering by efficiently optimizing a 3D-GS representation using the reconstructed 3D points and the generated novel views, and scene-level text-to-3D generation for more imaginative content creation. Extensive experiments on diverse datasets demonstrate the strong generalization capability and superior performance of our method in synthesizing high-fidelity and consistent novel views.
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representative citing papers
MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.
WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.
None of ten tested video-generation models reliably remembers objects after occlusion in dynamic scenes; static-camera videos inflate consistency scores.
RayPE extends video DiT attention with Plucker coordinates and a gated reciprocal-product term to improve 3D consistency and camera controllability.
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
DeltaCam models relative changes in camera intrinsics via Δ-parameterized neural adaptors in video diffusion models trained on synthetic data to enable controllable generation and real-world transfer.
GenRecon lifts object-level generative priors to scene-scale reconstruction by chunking scenes and using projection-based conditioning on multi-view features, claiming 16% better results than prior methods.
PREX decomposes target 4D video volumes into Preserve, Reveal, and Expand roles with a region-aware adapter on a frozen diffusion backbone, trained via proxy tasks, and introduces the PREBench benchmark to reduce region-structured editing failures.
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
DreamStereo uses GAPW, PBDP, and SASI to enable real-time stereo video inpainting at 25 FPS for HD videos by reducing over 70% redundant computation while maintaining quality.
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.
OmniCamera disentangles video content and camera motion for multi-task generation with arbitrary camera control via the OmniCAM hybrid dataset and Dual-level Curriculum Co-Training.
ProDiG progressively transforms aerial Gaussian splats into coherent ground-level 3D reconstructions via diffusion guidance and specialized attention modules.
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
ChopGrad truncates backpropagation to local frame windows in video diffusion models, reducing memory from linear in frame count to constant while enabling pixel-wise loss fine-tuning.
FreeOrbit4D recovers a foreground-complete 4D proxy via decoupled background and object-centric reconstruction to provide geometric guidance for large-angle camera redirection in monocular videos using conditional video diffusion.
NeoMap introduces a training-free framework using convergent manifold alternating projection iterations to extract high-fidelity novel views from pre-trained video models, outperforming prior methods on standard benchmarks.
A generative video model conditioned on pixel-aligned 3D renderings produces consistent dynamic 3D Gaussian splats from monocular video and sets new SOTA in 4D reconstruction.
A single indoor panorama is converted end-to-end into an explorable 3D Gaussian scene via joint multi-view panoramic diffusion and a latent feature adapter that bypasses RGB re-encoding.
A 4D try-on proxy (3DGS avatar + SMPL-X + background points) anchors a DiT so virtual try-on videos can follow arbitrary camera trajectories with consistent garments and scene structure.
citing papers explorer
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MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Temporal Self-Forcing
MV-Forcing composes temporal and view-sequential autoregression in a single diffusion model, using a recurrent 3D reconstruction model as a geometric bridge to generate arbitrarily long, multi-view consistent videos.
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MemLearner: Learning to Query Context memory for Video World Models
MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.
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WarpHammer: Densifying Scene Warps with 3D Object Priors for Extreme View Synthesis
WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.
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MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
None of ten tested video-generation models reliably remembers objects after occlusion in dynamic scenes; static-camera videos inflate consistency scores.
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RayPE: Ray-Space Positional Encoding for 3D-Aware Video Generation
RayPE extends video DiT attention with Plucker coordinates and a gated reciprocal-product term to improve 3D consistency and camera controllability.
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FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
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DeltaCam: Differential Intrinsic Camera Modeling for Video Generation
DeltaCam models relative changes in camera intrinsics via Δ-parameterized neural adaptors in video diffusion models trained on synthetic data to enable controllable generation and real-world transfer.
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GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction
GenRecon lifts object-level generative priors to scene-scale reconstruction by chunking scenes and using projection-based conditioning on multi-view features, claiming 16% better results than prior methods.
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Preserve, Reveal, Expand: Faithful 4D Video Editing with Region-Aware Conditioning
PREX decomposes target 4D video volumes into Preserve, Reveal, and Expand roles with a region-aware adapter on a frozen diffusion backbone, trained via proxy tasks, and introduces the PREBench benchmark to reduce region-structured editing failures.
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GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
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3D-Belief: Embodied Belief Inference via Generative 3D World Modeling
3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
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MultiWorld: Scalable Multi-Agent Multi-View Video World Models
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
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DreamStereo: Towards Real-Time Stereo Inpainting for HD Videos
DreamStereo uses GAPW, PBDP, and SASI to enable real-time stereo video inpainting at 25 FPS for HD videos by reducing over 70% redundant computation while maintaining quality.
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Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
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Novel View Synthesis as Video Completion
Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.
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OmniCamera: A Unified Framework for Multi-task Video Generation with Arbitrary Camera Control
OmniCamera disentangles video content and camera motion for multi-task generation with arbitrary camera control via the OmniCAM hybrid dataset and Dual-level Curriculum Co-Training.
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ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction
ProDiG progressively transforms aerial Gaussian splats into coherent ground-level 3D reconstructions via diffusion guidance and specialized attention modules.
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SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Cameras
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
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ChopGrad: Pixel-Wise Losses for Latent Video Diffusion via Truncated Backpropagation
ChopGrad truncates backpropagation to local frame windows in video diffusion models, reducing memory from linear in frame count to constant while enabling pixel-wise loss fine-tuning.
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FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction
FreeOrbit4D recovers a foreground-complete 4D proxy via decoupled background and object-centric reconstruction to provide geometric guidance for large-angle camera redirection in monocular videos using conditional video diffusion.
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NeoMap: Training-free Novel-View Synthesis from Single Images and Videos
NeoMap introduces a training-free framework using convergent manifold alternating projection iterations to extract high-fidelity novel views from pre-trained video models, outperforming prior methods on standard benchmarks.
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World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video
A generative video model conditioned on pixel-aligned 3D renderings produces consistent dynamic 3D Gaussian splats from monocular video and sets new SOTA in 4D reconstruction.
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Pano2World: End-to-End 3D Generation via Unified Multi-View Sequences
A single indoor panorama is converted end-to-end into an explorable 3D Gaussian scene via joint multi-view panoramic diffusion and a latent feature adapter that bypasses RGB re-encoding.
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TryOnCrafter: Unleashing Camera Trajectories for Realistic Video Virtual Try-on via a Renderable 4D Try-on Proxy
A 4D try-on proxy (3DGS avatar + SMPL-X + background points) anchors a DiT so virtual try-on videos can follow arbitrary camera trajectories with consistent garments and scene structure.
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OrbitForge: Text-to-3D Scene Generation via Reconstruction-Anchored Video Synthesis
OrbitForge anchors text-to-video generation with per-prompt Gaussian Splatting reconstruction to produce closed-orbit 3D scenes, reaching 359-degree median coverage without fine-tuning or score distillation.
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Compression and Retrieval: Implicit Memory Retrieval for Video World Models
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Current World Models Lack a Persistent State Core
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Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation
Mem-World augments world models with W-VMem, a wrist-view-centered surfel memory, to generate persistent action-conditioned video rollouts that improve policy evaluation correlation by 14.5% and raise task success from 58% to 72%.
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Latent Spatial Memory for Video World Models
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DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images
DeblurNVS restores geometric representations via latent diffusion to enable high-fidelity novel view synthesis directly from sparse motion-blurred inputs.
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Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
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GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
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Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video
Warp-as-History enables zero-shot camera trajectory following in frozen video models by supplying camera-warped pseudo-history, with single-video LoRA fine-tuning improving generalization to unseen videos.
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UniFixer: A Universal Reference-Guided Fixer for Diffusion-Based View Synthesis
UniFixer is a universal reference-guided framework that fixes spatial, temporal, and backbone-related degradations in diffusion-based view synthesis via coarse-to-fine modules and achieves zero-shot SOTA results on novel view synthesis and stereo conversion.
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$h$-control: Training-Free Camera Control via Block-Conditional Gibbs Refinement
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AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model
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CityRAG: Stepping Into a City via Spatially-Grounded Video Generation
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Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
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Geometrically Consistent Multi-View Scene Generation from Freehand Sketches
A single freehand sketch can generate a full orbit of photorealistic views in one pass, trained on a 9k synthetic sketch-to-multiview dataset with camera-aware adapters and SfM-supervised correspondences.
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Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
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Lyra 2.0: Explorable Generative 3D Worlds
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Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
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NavCrafter: Exploring 3D Scenes from a Single Image
NavCrafter generates controllable novel-view videos from one image via video diffusion, geometry-aware expansion, and enhanced 3D Gaussian Splatting to achieve state-of-the-art synthesis under large viewpoint changes.
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WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
A real-time video diffusion world model that uses dual action control, reframed position encodings, and context-aligned distillation to keep generated environments consistent over hundreds of frames.
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Less is More: Data-Efficient Adaptation for Controllable Text-to-Video Generation
Fine-tuning text-to-video models on sparse low-quality synthetic data for physical camera controls outperforms fine-tuning on photorealistic data.
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Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
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Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.
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BulletGen: Improving 4D Reconstruction with Bullet-Time Generation
BulletGen enhances 4D dynamic scene reconstruction from monocular videos by supervising Gaussian optimization with diffusion-generated frames aligned at a bullet-time step, achieving SOTA on novel-view synthesis and tracking.
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DissolveStereo: Coarse Depth Injection for Zero-Shot Stereo Video Generation
DissolveStereo injects coarse dissolved depth maps into video diffusion latents via noisy restart and iterative refinement to produce temporally coherent stereo videos zero-shot.
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Perceptual 3D Simulation With Physical World Modeling
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