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ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis

Canonical reference. 86% of citing Pith papers cite this work as background.

39 Pith papers citing it
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abstract

Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. In this work, we propose \textbf{ViewCrafter}, a novel method for synthesizing high-fidelity novel views of generic scenes from single or sparse images with the prior of video diffusion model. Our method takes advantage of the powerful generation capabilities of video diffusion model and the coarse 3D clues offered by point-based representation to generate high-quality video frames with precise camera pose control. To further enlarge the generation range of novel views, we tailored an iterative view synthesis strategy together with a camera trajectory planning algorithm to progressively extend the 3D clues and the areas covered by the novel views. With ViewCrafter, we can facilitate various applications, such as immersive experiences with real-time rendering by efficiently optimizing a 3D-GS representation using the reconstructed 3D points and the generated novel views, and scene-level text-to-3D generation for more imaginative content creation. Extensive experiments on diverse datasets demonstrate the strong generalization capability and superior performance of our method in synthesizing high-fidelity and consistent novel views.

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cs.CV 38 cs.GR 1

representative citing papers

Novel View Synthesis as Video Completion

cs.CV · 2026-04-09 · unverdicted · novelty 7.0

Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.

Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective

cs.CV · 2026-04-15 · unverdicted · novelty 6.0

The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.

Lyra 2.0: Explorable Generative 3D Worlds

cs.CV · 2026-04-14 · unverdicted · novelty 6.0

Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.

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