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Pf3plat: Pose-free feed-forward 3d gaussian splatting

15 Pith papers cite this work. Polarity classification is still indexing.

15 Pith papers citing it
abstract

We consider the problem of novel view synthesis from unposed images in a single feed-forward. Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS, where we further extend it to offer a practical solution that relaxes common assumptions such as dense image views, accurate camera poses, and substantial image overlaps. We achieve this through identifying and addressing unique challenges arising from the use of pixel-aligned 3DGS: misaligned 3D Gaussians across different views induce noisy or sparse gradients that destabilize training and hinder convergence, especially when above assumptions are not met. To mitigate this, we employ pre-trained monocular depth estimation and visual correspondence models to achieve coarse alignments of 3D Gaussians. We then introduce lightweight, learnable modules to refine depth and pose estimates from the coarse alignments, improving the quality of 3D reconstruction and novel view synthesis. Furthermore, the refined estimates are leveraged to estimate geometry confidence scores, which assess the reliability of 3D Gaussian centers and condition the prediction of Gaussian parameters accordingly. Extensive evaluations on large-scale real-world datasets demonstrate that PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices. project page: https://cvlab-kaist.github.io/PF3plat/

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cs.CV 15

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2026 14 2025 1

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representative citing papers

ZipSplat: Fewer Gaussians, Better Splats

cs.CV · 2026-06-03 · unverdicted · novelty 7.0

ZipSplat uses multi-view token extraction followed by k-means clustering and attention to decode compact scene tokens into unconstrained 3D Gaussians, achieving SOTA pose-free results with ~6x fewer primitives.

Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction

cs.CV · 2026-05-29 · unverdicted · novelty 7.0

C4G introduces compact timestamp-conditioned Gaussian query tokens that aggregate full temporal context to decode 3D Gaussians with timestamp-modulated positions for feed-forward 4D reconstruction from monocular video, plus a diffusion-based rendering module and extension to 4D feature fields.

RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video

cs.CV · 2026-05-29 · unverdicted · novelty 6.0

RayDer is a unified transformer backbone for self-supervised static-scene novel view synthesis that absorbs dynamic content as a nuisance factor and shows power-law scaling with data and compute while matching supervised methods in zero-shot settings.

Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective

cs.CV · 2026-04-15 · unverdicted · novelty 6.0

The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.

C3G: Learning Compact 3D Representations with 2K Gaussians

cs.CV · 2025-12-03 · unverdicted · novelty 6.0

C3G creates compact 3D Gaussian representations with 2K points by guiding placement via learnable tokens that aggregate multi-view features through attention, yielding better efficiency and performance than dense methods.

TORA: Topological Representation Alignment for 3D Shape Assembly

cs.CV · 2026-04-05 · unverdicted · novelty 5.0

Aligning flow-matching assembly networks to frozen 3D encoder topology via cosine and CKA losses speeds training up to 6.9× and improves in- and out-of-distribution assembly accuracy with zero inference cost.

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