HLL is a new benchmark that evaluates eight frontier multimodal agents on closed-loop interactive CAPTCHA solving, showing sharp performance drops under realism stressors and trace validation.
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WebCanvas: Benchmarking Web Agents in Online Environments
28 Pith papers cite this work, alongside 2 external citations. Polarity classification is still indexing.
abstract
For web agents to be practically useful, they must adapt to the continuously evolving web environment characterized by frequent updates to user interfaces and content. However, most existing benchmarks only capture the static aspects of the web. To bridge this gap, we introduce WebCanvas, an innovative online evaluation framework for web agents that effectively addresses the dynamic nature of web interactions. WebCanvas contains three main components to facilitate realistic assessments: (1) A novel evaluation metric which reliably capture critical intermediate actions or states necessary for task completions while disregarding noise caused by insignificant events or changed web-elements. (2) A benchmark dataset called Mind2Web-Live, a refined version of original Mind2Web static dataset containing 542 tasks with 2439 intermediate evaluation states; (3) Lightweight and generalizable annotation tools and testing pipelines that enables the community to collect and maintain the high-quality, up-to-date dataset. Building on WebCanvas, we open-source an agent framework with extensible modules for reasoning, providing a foundation for the community to conduct online inference and evaluations. Our best-performing agent achieves a task success rate of 23.1% and a task completion rate of 48.8% on the Mind2Web-Live test set. Additionally, we analyze the performance discrepancies across various websites, domains, and experimental environments. We encourage the community to contribute further insights on online agent evaluation, thereby advancing this field of research.
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representative citing papers
WinDeskGround is a parametrically generated benchmark of 1,356 instruction-target pairs that reveals accuracy declines in state-of-the-art MLLMs under partial occlusion in multi-window GUI settings.
RiskWebWorld is the first realistic interactive benchmark for GUI agents in e-commerce risk management, revealing a large gap between generalist and specialized models plus RL gains.
WebForge is an automated multi-agent framework that creates realistic and reproducible browser agent benchmarks at scale, demonstrated via a 934-task benchmark that reveals distinct model capability profiles through multi-dimensional difficulty analysis.
Open 4B and 8B visual web agents achieve state-of-the-art results on browser benchmarks by predicting actions from screenshots and instructions, outperforming similar open models and some closed larger-model agents, with full release of data and code planned.
Orak is a foundational benchmark providing training data, interfaces, and evaluation tools for LLM agents across diverse video game genres.
WebRetriever is a benchmark of 800 websites and 1,550 tasks with an automated evaluator (NavEval) achieving ~91–97% human agreement, showing current web agents succeed on only 11–37% of realistic tasks across three evaluation protocols.
GUICrafter uses curriculum learning on unannotated GUI screenshots for visual grounding followed by RL calibration on limited labels to match or exceed prior GUI agents with far less annotation.
OpenWebRL trains a 4B visual web agent with online RL on live sites using 0.4K init trajectories and 2.2K RL tasks to reach 67% success on Online-Mind2Web and 64% on DeepShop, outperforming prior open agents.
ExpGraph builds a graph of summarized agent experiences and uses graph diffusion plus an RL-trained retrieval copilot to improve frozen LLM executors on QA, math, code, and agentic tasks without parameter updates.
SimGym is a browser-based VLM agent framework that simulates A/B test outcomes on e-commerce storefronts with 77% directional agreement on add-to-cart shifts from real buyer traffic.
Introduces DocOS benchmark to test GUI agents on proactively locating, comprehending, and executing instructions from online documentation in interactive web settings.
An evaluation protocol for AI pentesting agents that scores validated vulnerability discovery using LLM-based semantic matching and bipartite resolution.
Log analysis of AI agent executions is necessary for credible evaluation because outcome-only metrics permit shortcuts, poor real-world prediction, and concealed risks.
Augmented Nielsen heuristics improve computer-use agent task completion on varied interfaces while preserving human usability, as shown in UI-Verse experiments and human studies.
Claw-Eval-Live benchmark with 105 tasks shows no frontier LLM agent exceeds 66.7% success rate on evolving real-world workflows, with HR and multi-system tasks as persistent bottlenecks.
DRIVE disentangles reasoning and interaction skills for web agents via dual-level modeling and scene-aware coordination, reaching 52.8% success on WebArena tasks.
GenericAgent outperforms other LLM agents on long-horizon tasks by maximizing context information density with fewer tokens via minimal tools, on-demand memory, trajectory-to-SOP evolution, and compression.
A new live-web benchmark of 153 write-heavy everyday tasks shows the strongest tested AI agent completes only 33.3% of them.
WebFactory is a fully automated RL pipeline that compresses LLM-encoded internet knowledge into grounded web agents, achieving performance comparable to human-annotated training but using synthetic data from only 10 websites.
The paper proposes Amazon-Bench, a functionality-grounded benchmark for web agents in e-commerce that generates diverse task queries from webpage elements and evaluates both task performance and safety risks.
Aguvis presents a pure vision-based framework for autonomous GUI agents using structured reasoning via inner monologue, a new multimodal dataset, and two-stage training to reach SOTA on offline and online benchmarks.
The paper delivers the first comprehensive overview of RL for GUI agents, organizing methods into offline, online, and hybrid strategies while analyzing trends in rewards, efficiency, and deliberation to outline a future roadmap.
Industry markets AI agents for orchestration, creation, and insight, but a usability study with 31 participants reveals users face challenges from capability misalignment and lack of meta-cognition in tools like Operator and Manus.
citing papers explorer
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HLL: Can Agents Cross Humanity's Last Line of Verification?
HLL is a new benchmark that evaluates eight frontier multimodal agents on closed-loop interactive CAPTCHA solving, showing sharp performance drops under realism stressors and trace validation.
-
WinDeskGround: A Benchmark for Robust GUI Grounding in Complex Multi-Window Desktop Environments
WinDeskGround is a parametrically generated benchmark of 1,356 instruction-target pairs that reveals accuracy declines in state-of-the-art MLLMs under partial occlusion in multi-window GUI settings.
-
RiskWebWorld: A Realistic Interactive Benchmark for GUI Agents in E-commerce Risk Management
RiskWebWorld is the first realistic interactive benchmark for GUI agents in e-commerce risk management, revealing a large gap between generalist and specialized models plus RL gains.
-
WebForge: Breaking the Realism-Reproducibility-Scalability Trilemma in Browser Agent Benchmark
WebForge is an automated multi-agent framework that creates realistic and reproducible browser agent benchmarks at scale, demonstrated via a 934-task benchmark that reveals distinct model capability profiles through multi-dimensional difficulty analysis.
-
MolmoWeb: Open Visual Web Agent and Open Data for the Open Web
Open 4B and 8B visual web agents achieve state-of-the-art results on browser benchmarks by predicting actions from screenshots and instructions, outperforming similar open models and some closed larger-model agents, with full release of data and code planned.
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Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
Orak is a foundational benchmark providing training data, interfaces, and evaluation tools for LLM agents across diverse video game genres.
-
WebRetriever: A Large-Scale Comprehensive Benchmark for Efficient Web Agent Evaluation
WebRetriever is a benchmark of 800 websites and 1,550 tasks with an automated evaluator (NavEval) achieving ~91–97% human agreement, showing current web agents succeed on only 11–37% of realistic tasks across three evaluation protocols.
-
GUICrafter: Weakly-Supervised GUI Agent Leveraging Massive Unannotated Screenshots
GUICrafter uses curriculum learning on unannotated GUI screenshots for visual grounding followed by RL calibration on limited labels to match or exceed prior GUI agents with far less annotation.
-
OpenWebRL: Demystifying Online Multi-turn Reinforcement Learning for Visual Web Agents
OpenWebRL trains a 4B visual web agent with online RL on live sites using 0.4K init trajectories and 2.2K RL tasks to reach 67% success on Online-Mind2Web and 64% on DeepShop, outperforming prior open agents.
-
ExpGraph: Model-Agnostic Experience Learning with Graph-Structured Memory for LLM Agents
ExpGraph builds a graph of summarized agent experiences and uses graph diffusion plus an RL-trained retrieval copilot to improve frozen LLM executors on QA, math, code, and agentic tasks without parameter updates.
-
SimGym: A Framework for A/B Test Simulation in E-Commerce with Traffic-Grounded VLM Agents
SimGym is a browser-based VLM agent framework that simulates A/B test outcomes on e-commerce storefronts with 77% directional agreement on add-to-cart shifts from real buyer traffic.
-
DocOS: Towards Proactive Document-Guided Actions in GUI Agents
Introduces DocOS benchmark to test GUI agents on proactively locating, comprehending, and executing instructions from online documentation in interactive web settings.
-
From Controlled to the Wild: Evaluation of Pentesting Agents for the Real-World
An evaluation protocol for AI pentesting agents that scores validated vulnerability discovery using LLM-based semantic matching and bipartite resolution.
-
Log analysis is necessary for credible evaluation of AI agents
Log analysis of AI agent executions is necessary for credible evaluation because outcome-only metrics permit shortcuts, poor real-world prediction, and concealed risks.
-
Augmenting Interface Usability Heuristics for Reliable Computer-Use Agents
Augmented Nielsen heuristics improve computer-use agent task completion on varied interfaces while preserving human usability, as shown in UI-Verse experiments and human studies.
-
Claw-Eval-Live: A Live Agent Benchmark for Evolving Real-World Workflows
Claw-Eval-Live benchmark with 105 tasks shows no frontier LLM agent exceeds 66.7% success rate on evolving real-world workflows, with HR and multi-system tasks as persistent bottlenecks.
-
DRIVE: Modeling Skills at the Reasoning and Interaction Levels for Web Agents under Continual Learning
DRIVE disentangles reasoning and interaction skills for web agents via dual-level modeling and scene-aware coordination, reaching 52.8% success on WebArena tasks.
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GenericAgent: A Token-Efficient Self-Evolving LLM Agent via Contextual Information Density Maximization (V1.0)
GenericAgent outperforms other LLM agents on long-horizon tasks by maximizing context information density with fewer tokens via minimal tools, on-demand memory, trajectory-to-SOP evolution, and compression.
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ClawBench: Can AI Agents Complete Everyday Online Tasks?
A new live-web benchmark of 153 write-heavy everyday tasks shows the strongest tested AI agent completes only 33.3% of them.
-
WebFactory: Automated Compression of Foundational Language Intelligence into Grounded Web Agents
WebFactory is a fully automated RL pipeline that compresses LLM-encoded internet knowledge into grounded web agents, achieving performance comparable to human-annotated training but using synthetic data from only 10 websites.
-
A Functionality-Grounded Benchmark for Evaluating Web Agents in E-commerce Domains
The paper proposes Amazon-Bench, a functionality-grounded benchmark for web agents in e-commerce that generates diverse task queries from webpage elements and evaluates both task performance and safety risks.
-
Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction
Aguvis presents a pure vision-based framework for autonomous GUI agents using structured reasoning via inner monologue, a new multimodal dataset, and two-stage training to reach SOTA on offline and online benchmarks.
-
GUI Agents with Reinforcement Learning: Toward Digital Inhabitants
The paper delivers the first comprehensive overview of RL for GUI agents, organizing methods into offline, online, and hybrid strategies while analyzing trends in rewards, efficiency, and deliberation to outline a future roadmap.
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Why Johnny Can't Use Agents: Industry Aspirations vs. User Realities with AI Agents
Industry markets AI agents for orchestration, creation, and insight, but a usability study with 31 participants reveals users face challenges from capability misalignment and lack of meta-cognition in tools like Operator and Manus.
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BaRA: Budget-constrained and Reliable Web Data Collection Agent
BaRA improves valid link discovery and multimodal artifact extraction in budget-constrained web data collection via BFS liveness checks, rule-based validation, and self-reflection.
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Addressing the Reality Gap: A Three-Tension Framework for Agentic AI Adoption
Presents a three-tension framework for evaluating and designing agentic AI initiatives in K-12 and higher education.
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ClawEnvKit: Automatic Environment Generation for Claw-Like Agents
EVT improves the RMT backbone by using Euclidean-distance attention decay and 1D token grouping, achieving 86.6% top-1 on ImageNet-1K at 384×384 resolution.
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A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super Intelligence
The paper delivers the first systematic review of self-evolving agents, structured around what components evolve, when adaptation occurs, and how it is implemented.