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Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting, February 2024

19 Pith papers cite this work. Polarity classification is still indexing.

19 Pith papers citing it

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cs.CV 18 cs.GR 1

years

2026 18 2025 1

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UNVERDICTED 19

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representative citing papers

HOIGS: Human-Object Interaction Gaussian Splatting

cs.CV · 2026-04-05 · unverdicted · novelty 6.0

HOIGS adds a cross-attention HOI module to Gaussian Splatting that combines HexPlane human features with Cubic Hermite Spline object features to model interaction-induced deformations.

Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM

cs.CV · 2026-04-24 · unverdicted · novelty 5.0

Flow4DGS-SLAM uses optical flow to generate motion masks, initialize poses, and guide 4D Gaussian modeling with scene flow and GMM for temporal properties, claiming SOTA results in dynamic tracking and reconstruction.

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Showing 19 of 19 citing papers.