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Horizon reduction makes rl scalable

11 Pith papers cite this work. Polarity classification is still indexing.

11 Pith papers citing it

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representative citing papers

Test-Time Gradient Guidance of Flow Policies in Reinforcement Learning

cs.LG · 2026-06-09 · unverdicted · novelty 7.0

QGF performs test-time policy optimization for flow models in RL by guiding a behavior-cloned reference policy with value-function gradients, achieving strong results on high-dimensional offline RL benchmarks without additional policy training.

Dual Advantage Fields

cs.LG · 2026-06-02 · conditional · novelty 7.0

Dual Advantage Fields converts bilinear dual value models into local advantage scores via learned action-effect models, equaling the goal-conditioned Bellman advantage under realizability and improving aggregate metrics on OGBench locomotion, manipulation, and puzzle tasks.

Goal-Conditioned Agents that Learn Everything All at Once

cs.LG · 2026-05-22 · unverdicted · novelty 6.0

LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.

Hierarchical Behaviour Spaces

cs.AI · 2026-04-27 · unverdicted · novelty 6.0

Hierarchical Behaviour Spaces uses linear combinations of reward functions to induce expressive behavior spaces in hierarchical RL, yielding strong performance on NetHack primarily through better exploration rather than long-term planning.

Scalable Option Learning in High-Throughput Environments

cs.LG · 2025-08-30 · unverdicted · novelty 6.0

SOL is a new hierarchical RL algorithm that reaches 35x higher throughput and outperforms flat agents when trained on 30 billion frames in NetHack while showing positive scaling.

citing papers explorer

Showing 11 of 11 citing papers.

  • Test-Time Gradient Guidance of Flow Policies in Reinforcement Learning cs.LG · 2026-06-09 · unverdicted · none · ref 49

    QGF performs test-time policy optimization for flow models in RL by guiding a behavior-cloned reference policy with value-function gradients, achieving strong results on high-dimensional offline RL benchmarks without additional policy training.

  • Dual Advantage Fields cs.LG · 2026-06-02 · conditional · none · ref 21

    Dual Advantage Fields converts bilinear dual value models into local advantage scores via learned action-effect models, equaling the goal-conditioned Bellman advantage under realizability and improving aggregate metrics on OGBench locomotion, manipulation, and puzzle tasks.

  • Classical State Preparation for Variational Quantum Algorithms via Reinforcement Learning quant-ph · 2026-05-22 · unverdicted · none · ref 73

    CRiSP uses neural-guided MCTS and curriculum learning to insert Clifford prefixes before parameterized rotations in VQAs, yielding mean 3.17x and max 45x gains in energy accuracy on 22-qubit QAOA benchmarks versus prior Clifford initializers.

  • Goal-Conditioned Agents that Learn Everything All at Once cs.LG · 2026-05-22 · unverdicted · none · ref 36

    LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.

  • Long-Horizon Q-Learning: Accurate Value Learning via n-Step Inequalities cs.AI · 2026-05-07 · unverdicted · none · ref 31 · 2 links

    LQL turns n-step action-sequence lower bounds into a practical hinge-loss stabilizer for off-policy Q-learning without extra networks or forward passes.

  • Towards Efficient and Expressive Offline RL via Flow-Anchored Noise-conditioned Q-Learning cs.LG · 2026-05-03 · unverdicted · none · ref 70

    FAN simplifies expressive flow policies and distributional critics in offline RL via single-iteration behavior regularization and single-sample noise conditioning to claim SOTA performance with lower training and inference time.

  • Hierarchical Behaviour Spaces cs.AI · 2026-04-27 · unverdicted · none · ref 15

    Hierarchical Behaviour Spaces uses linear combinations of reward functions to induce expressive behavior spaces in hierarchical RL, yielding strong performance on NetHack primarily through better exploration rather than long-term planning.

  • Scalable Option Learning in High-Throughput Environments cs.LG · 2025-08-30 · unverdicted · none · ref 46

    SOL is a new hierarchical RL algorithm that reaches 35x higher throughput and outperforms flat agents when trained on 30 billion frames in NetHack while showing positive scaling.

  • Scaling World-Model Reinforcement Learning Through Diffusion Policy Optimization cs.LG · 2026-05-25 · unverdicted · none · ref 24

    MBDPO reformulates policy optimization as a diffusion process over searched trajectories in latent world models to reduce misalignment between search and value learning.

  • Abstraction for Offline Goal-Conditioned Reinforcement Learning cs.LG · 2026-05-21 · unverdicted · none · ref 12

    Introduces relativised options and hierarchical abstraction to reuse experience across similar contexts in offline GCRL, with two algorithms demonstrating performance gains.

  • On Training Large Language Models for Long-Horizon Tasks: An Empirical Study of Horizon Length cs.AI · 2026-05-04 · unverdicted · none · ref 42

    Longer action horizons bottleneck LLM agent training through instability, but training with reduced horizons stabilizes learning and enables better generalization to longer horizons.