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Horizon reduction makes rl scalable

11 Pith papers cite this work. Polarity classification is still indexing.

11 Pith papers citing it

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representative citing papers

Test-Time Gradient Guidance of Flow Policies in Reinforcement Learning

cs.LG · 2026-06-09 · unverdicted · novelty 7.0

QGF performs test-time policy optimization for flow models in RL by guiding a behavior-cloned reference policy with value-function gradients, achieving strong results on high-dimensional offline RL benchmarks without additional policy training.

Dual Advantage Fields

cs.LG · 2026-06-02 · conditional · novelty 7.0

Dual Advantage Fields converts bilinear dual value models into local advantage scores via learned action-effect models, equaling the goal-conditioned Bellman advantage under realizability and improving aggregate metrics on OGBench locomotion, manipulation, and puzzle tasks.

Goal-Conditioned Agents that Learn Everything All at Once

cs.LG · 2026-05-22 · unverdicted · novelty 6.0

LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.

Hierarchical Behaviour Spaces

cs.AI · 2026-04-27 · unverdicted · novelty 6.0

Hierarchical Behaviour Spaces uses linear combinations of reward functions to induce expressive behavior spaces in hierarchical RL, yielding strong performance on NetHack primarily through better exploration rather than long-term planning.

Scalable Option Learning in High-Throughput Environments

cs.LG · 2025-08-30 · unverdicted · novelty 6.0

SOL is a new hierarchical RL algorithm that reaches 35x higher throughput and outperforms flat agents when trained on 30 billion frames in NetHack while showing positive scaling.

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  • Dual Advantage Fields cs.LG · 2026-06-02 · conditional · none · ref 21

    Dual Advantage Fields converts bilinear dual value models into local advantage scores via learned action-effect models, equaling the goal-conditioned Bellman advantage under realizability and improving aggregate metrics on OGBench locomotion, manipulation, and puzzle tasks.