ReV is a referring-aware visuomotor policy using coupled diffusion heads for real-time trajectory replanning in robotic manipulation, trained solely via targeted perturbations to expert demonstrations and achieving higher success rates in simulated and real tasks.
Learning agile robotic locomotion skills by imitating animals
7 Pith papers cite this work. Polarity classification is still indexing.
years
2026 7representative citing papers
X-Morph retargets human motions to kinematically plausible references for multiple legged morphologies, trains privileged RL trackers, and distills them into deployable policies that generalize and enable teleoperation and text-conditioned generation.
StairMaster trains an RL policy that lets a Unitree Go2 quadruped climb hollow stairs up to 55 degrees via zero-shot sim-to-real transfer using cross-attention, SRU memory, and active-perception rewards.
Adversarial Posture Regularization matches RL policy posture distributions to casual human piano-playing data to enforce human-like kinematics in dexterous hands, outperforming baselines on cPSI, BSE, and FAC metrics.
A single-qubit quantum reinforcement learning agent solves CartPole faster than classical networks and quantifies shot-count versus control-frequency requirements for real-time closed-loop control on NISQ hardware, including direct electronics programming to reduce latency.
Framework using parameterized Signal Temporal Logic specifications to shape rewards for PPO-based RL, yielding tighter velocity tracking and more stable training than hand-crafted rewards on Barkour quadruped in MuJoCo simulation.