Geo-Align applies RL with a perceptual reward derived from 3D camera trajectory estimation to improve controllability and fidelity in video generation without paired training data.
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Continuous 3d perception model with persistent state
12 Pith papers cite this work. Polarity classification is still indexing.
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NoPo4D is the first feed-forward system for dynamic 4D Gaussian splatting from unposed multi-view videos, using velocity decomposition supervised by optical flow and a bidirectional motion encoder.
Mamba-VGGT introduces a Sliding Window Mamba memory module and Zero-Init Spatial Memory Injector to enable persistent long-range geometric reasoning in VGGT for extended video sequences.
TurboVGGT uses adaptive sparse global attention with varying sparsity levels across frames and layers plus frame attention to enable faster multi-view 3D reconstruction while keeping competitive quality versus prior state-of-the-art methods.
Cross3R performs feed-forward 3D reconstruction and 6-DoF pose estimation from any combination of satellite, UAV, and ground images, outperforming baselines on a new 278K-image tri-view dataset.
DPPE decouples rotation and translation in camera positional encodings for multi-view transformers to resolve late-stage training stagnation and improve generalization in novel view synthesis.
A closed-form scalar frame-level gate α_t derived from internal feature changes extends effective memory in recurrent 3D reconstruction and improves accuracy on long sequences up to 4541 frames.
DepthVLM converts a standard VLM into a dense metric depth predictor by attaching a lightweight head and training under unified vision-text supervision, outperforming prior VLMs and some pure vision models on a new indoor-outdoor benchmark.
LIST3R reconnects fragmented video subsequences using persistent instance anchors with semantic and geometric evidence to produce consistent global 3D reconstructions.
A hierarchical multi-agent framework converts a single sentence into a short drama using debate-based scripting, 3D-grounded first frames for spatial consistency, and multi-stage reviewer loops.
FrameVGGT maintains stable long-horizon 3D reconstruction, depth, and pose under fixed memory by organizing history as complementary frame-wise KV prototypes plus sparse anchors.
HY-World 2.0 generates and reconstructs high-fidelity navigable 3D Gaussian Splatting worlds from text, images, or videos via upgraded panorama, planning, expansion, and composition modules, with released code claiming open-source SOTA performance.
citing papers explorer
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Geo-Align: Video Generation Alignment via Metric Geometry Reward
Geo-Align applies RL with a perceptual reward derived from 3D camera trajectory estimation to improve controllability and fidelity in video generation without paired training data.
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No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos
NoPo4D is the first feed-forward system for dynamic 4D Gaussian splatting from unposed multi-view videos, using velocity decomposition supervised by optical flow and a bidirectional motion encoder.
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Mamba-VGGT: Persistent Long-Sequence Video Geometry Grounded Transformer via External Sliding Window Mamba Memory
Mamba-VGGT introduces a Sliding Window Mamba memory module and Zero-Init Spatial Memory Injector to enable persistent long-range geometric reasoning in VGGT for extended video sequences.
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TurboVGGT: Fast Visual Geometry Reconstruction with Adaptive Alternating Attention
TurboVGGT uses adaptive sparse global attention with varying sparsity levels across frames and layers plus frame attention to enable faster multi-view 3D reconstruction while keeping competitive quality versus prior state-of-the-art methods.
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Seeing Across Skies and Streets: Feedforward 3D Reconstruction from Satellite, Drone, and Ground Images
Cross3R performs feed-forward 3D reconstruction and 6-DoF pose estimation from any combination of satellite, UAV, and ground images, outperforming baselines on a new 278K-image tri-view dataset.
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DPPE: Rethinking Camera-Based Positional Encoding for Scaling Multi-View Transformers
DPPE decouples rotation and translation in camera positional encodings for multi-view transformers to resolve late-stage training stagnation and improve generalization in novel view synthesis.
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Rethinking the State Update Gate for Long-Sequence Recurrent 3D Reconstruction
A closed-form scalar frame-level gate α_t derived from internal feature changes extends effective memory in recurrent 3D reconstruction and improves accuracy on long sequences up to 4541 frames.
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Unlocking Dense Metric Depth Estimation in VLMs
DepthVLM converts a standard VLM into a dense metric depth predictor by attaching a lightweight head and training under unified vision-text supervision, outperforming prior VLMs and some pure vision models on a new indoor-outdoor benchmark.
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LIST3R: Long-sequence Instance-aware 3D Reconstruction
LIST3R reconnects fragmented video subsequences using persistent instance anchors with semantic and geometric evidence to produce consistent global 3D reconstructions.
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One Sentence, One Drama: Personalized Short-Form Drama Generation via Multi-Agent Systems
A hierarchical multi-agent framework converts a single sentence into a short drama using debate-based scripting, 3D-grounded first frames for spatial consistency, and multi-stage reviewer loops.
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FrameVGGT: Coherence-Preserving Memory for Bounded Streaming Geometry
FrameVGGT maintains stable long-horizon 3D reconstruction, depth, and pose under fixed memory by organizing history as complementary frame-wise KV prototypes plus sparse anchors.
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HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
HY-World 2.0 generates and reconstructs high-fidelity navigable 3D Gaussian Splatting worlds from text, images, or videos via upgraded panorama, planning, expansion, and composition modules, with released code claiming open-source SOTA performance.