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G- memory: Tracing hierarchical memory for multi-agent systems

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32 Pith papers citing it
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abstract

Large language model (LLM)-powered multi-agent systems (MAS) have demonstrated cognitive and execution capabilities that far exceed those of single LLM agents, yet their capacity for self-evolution remains hampered by underdeveloped memory architectures. Upon close inspection, we are alarmed to discover that prevailing MAS memory mechanisms (1) are overly simplistic, completely disregarding the nuanced inter-agent collaboration trajectories, and (2) lack cross-trial and agent-specific customization, in stark contrast to the expressive memory developed for single agents. To bridge this gap, we introduce G-Memory, a hierarchical, agentic memory system for MAS inspired by organizational memory theory, which manages the lengthy MAS interaction via a three-tier graph hierarchy: insight, query, and interaction graphs. Upon receiving a new user query, G-Memory performs bi-directional memory traversal to retrieve both $\textit{high-level, generalizable insights}$ that enable the system to leverage cross-trial knowledge, and $\textit{fine-grained, condensed interaction trajectories}$ that compactly encode prior collaboration experiences. Upon task execution, the entire hierarchy evolves by assimilating new collaborative trajectories, nurturing the progressive evolution of agent teams. Extensive experiments across five benchmarks, three LLM backbones, and three popular MAS frameworks demonstrate that G-Memory improves success rates in embodied action and accuracy in knowledge QA by up to $20.89\%$ and $10.12\%$, respectively, without any modifications to the original frameworks. Our codes are available at https://github.com/bingreeky/GMemory.

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years

2026 28 2025 4

representative citing papers

Co-Evolving Skill Generation and Policy Optimization

cs.CL · 2026-06-07 · unverdicted · novelty 7.0

Framework estimates context-dependent marginal utility of candidate skills via reward gaps in matched base vs. skill-augmented rollouts to filter skills and co-train policy as generator.

EXG: Self-Evolving Agents with Experience Graphs

cs.AI · 2026-05-18 · unverdicted · novelty 7.0

EXG is an experience graph framework for self-evolving LLM agents that supports online real-time growth and offline reuse to enhance solution quality and efficiency on code generation and reasoning benchmarks.

ClawForge: Generating Executable Interactive Benchmarks for Command-Line Agents

cs.AI · 2026-05-13 · unverdicted · novelty 7.0 · 2 refs

ClawForge is a generator framework that creates reproducible executable benchmarks for command-line agents under state conflict, with ClawForge-Bench showing frontier models reach at most 45.3% strict accuracy and that state inspection drives most performance gaps.

Self-Evolving Multi-Agent Systems via Decentralized Memory

cs.MA · 2026-05-21 · unverdicted · novelty 6.0

DecentMem is a decentralized dual-pool memory framework for self-evolving multi-agent systems that provides O(log T) regret guarantees and yields up to 23.8% accuracy gains over centralized baselines.

PREPING: Building Agent Memory without Tasks

cs.AI · 2026-05-11 · unverdicted · novelty 6.0

Preping builds agent memory via proposer-guided synthetic practice and selective validation, matching offline/online methods at 2-3x lower deployment cost.

Context Learning for Multi-Agent Discussion

cs.AI · 2026-02-02 · unverdicted · novelty 6.0

M2CL trains per-agent context generators with a self-adaptive mechanism to maintain coherence and reduce output discrepancies in multi-LLM discussions, yielding 20-50% gains on reasoning, embodied, and mobile control tasks.

EvolveR: Self-Evolving LLM Agents through an Experience-Driven Lifecycle

cs.CL · 2025-10-17 · unverdicted · novelty 6.0 · 2 refs

EvolveR enables LLM agents to self-evolve via a closed loop of distilling interaction trajectories into strategic principles offline and retrieving them to guide online decisions with policy reinforcement, yielding better results on multi-hop QA benchmarks.

Governed Shared Memory for Multi-Agent LLM Systems

cs.AI · 2026-06-23 · unverdicted · novelty 5.0

The paper defines four governance primitives for shared memory in multi-agent LLM fleets and reports evaluation results from a live production service.

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