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Inner Monologue: Embodied Reasoning through Planning with Language Models

Canonical reference. 81% of citing Pith papers cite this work as background.

75 Pith papers citing it
Background 81% of classified citations
abstract

Recent works have shown how the reasoning capabilities of Large Language Models (LLMs) can be applied to domains beyond natural language processing, such as planning and interaction for robots. These embodied problems require an agent to understand many semantic aspects of the world: the repertoire of skills available, how these skills influence the world, and how changes to the world map back to the language. LLMs planning in embodied environments need to consider not just what skills to do, but also how and when to do them - answers that change over time in response to the agent's own choices. In this work, we investigate to what extent LLMs used in such embodied contexts can reason over sources of feedback provided through natural language, without any additional training. We propose that by leveraging environment feedback, LLMs are able to form an inner monologue that allows them to more richly process and plan in robotic control scenarios. We investigate a variety of sources of feedback, such as success detection, scene description, and human interaction. We find that closed-loop language feedback significantly improves high-level instruction completion on three domains, including simulated and real table top rearrangement tasks and long-horizon mobile manipulation tasks in a kitchen environment in the real world.

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  • abstract Recent works have shown how the reasoning capabilities of Large Language Models (LLMs) can be applied to domains beyond natural language processing, such as planning and interaction for robots. These embodied problems require an agent to understand many semantic aspects of the world: the repertoire of skills available, how these skills influence the world, and how changes to the world map back to the language. LLMs planning in embodied environments need to consider not just what skills to do, but also how and when to do them - answers that change over time in response to the agent's own choice

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representative citing papers

State-Centric Decision Process

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Learning Interactive Real-World Simulators

cs.AI · 2023-10-09 · conditional · novelty 7.0

UniSim learns a universal real-world simulator from orchestrated diverse datasets, enabling zero-shot deployment of policies trained purely in simulation.

Voyager: An Open-Ended Embodied Agent with Large Language Models

cs.AI · 2023-05-25 · unverdicted · novelty 7.0

Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能

A Systematic Study of Behavioral Cloning for Scientific Data Annotation

cs.HC · 2026-05-26 · unverdicted · novelty 6.0

Introduces 9 synthetic annotation tasks and benchmarks for behavioral cloning, finding hierarchical skill learning, scaling benefits, effective multi-task pretraining, and shared internal representations of task phases and mistakes.

citing papers explorer

Showing 7 of 7 citing papers after filters.

  • Tree of Thoughts: Deliberate Problem Solving with Large Language Models cs.CL · 2023-05-17 · accept · none · ref 14 · internal anchor

    Tree of Thoughts enables language models to solve complex planning tasks by generating, evaluating, and searching over coherent intermediate thoughts in a tree, raising Game of 24 success from 4% to 74% with GPT-4.

  • Milestone-Guided Policy Learning for Long-Horizon Language Agents cs.CL · 2026-05-07 · unverdicted · none · ref 8 · internal anchor

    BEACON uses milestone partitioning, temporal reward shaping, and dual-scale advantage estimation to nearly double success rates on long-horizon ALFWorld tasks while raising effective sample use from 23.7% to 82%.

  • FlexSQL: Flexible Exploration and Execution Make Better Text-to-SQL Agents cs.CL · 2026-05-04 · unverdicted · none · ref 58 · internal anchor

    FlexSQL reaches 65.4% on Spider2-Snow by allowing agents to flexibly explore schemas, generate diverse plans, choose SQL or Python execution, and apply two-tiered repair.

  • Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction cs.CL · 2024-12-05 · conditional · none · ref 82 · internal anchor

    Aguvis presents a pure vision-based framework for autonomous GUI agents using structured reasoning via inner monologue, a new multimodal dataset, and two-stage training to reach SOTA on offline and online benchmarks.

  • Reasoning with Language Model is Planning with World Model cs.CL · 2023-05-24 · unverdicted · none · ref 135 · internal anchor

    RAP turns LLMs into dual world-model and planning agents via MCTS to generate better reasoning paths, outperforming CoT baselines and achieving 33% relative gains over GPT-4 CoT using LLaMA-33B on plan generation.

  • Embodied Task Planning via Graph-Informed Action Generation with Large Language Models cs.CL · 2026-01-29 · unverdicted · none · ref 6 · internal anchor

    GiG uses a Graph-in-Graph architecture with GNN-encoded states, experience memory retrieval, and bounded symbolic lookahead to improve LLM planning on embodied benchmarks with gains up to 37%.

  • Large Language Models: A Survey cs.CL · 2024-02-09 · accept · none · ref 100 · internal anchor

    The paper surveys key large language models, their training methods, datasets, evaluation benchmarks, and future research directions in the field.