Tree of Thoughts enables language models to solve complex planning tasks by generating, evaluating, and searching over coherent intermediate thoughts in a tree, raising Game of 24 success from 4% to 74% with GPT-4.
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Inner Monologue: Embodied Reasoning through Planning with Language Models
Canonical reference. 81% of citing Pith papers cite this work as background.
abstract
Recent works have shown how the reasoning capabilities of Large Language Models (LLMs) can be applied to domains beyond natural language processing, such as planning and interaction for robots. These embodied problems require an agent to understand many semantic aspects of the world: the repertoire of skills available, how these skills influence the world, and how changes to the world map back to the language. LLMs planning in embodied environments need to consider not just what skills to do, but also how and when to do them - answers that change over time in response to the agent's own choices. In this work, we investigate to what extent LLMs used in such embodied contexts can reason over sources of feedback provided through natural language, without any additional training. We propose that by leveraging environment feedback, LLMs are able to form an inner monologue that allows them to more richly process and plan in robotic control scenarios. We investigate a variety of sources of feedback, such as success detection, scene description, and human interaction. We find that closed-loop language feedback significantly improves high-level instruction completion on three domains, including simulated and real table top rearrangement tasks and long-horizon mobile manipulation tasks in a kitchen environment in the real world.
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- abstract Recent works have shown how the reasoning capabilities of Large Language Models (LLMs) can be applied to domains beyond natural language processing, such as planning and interaction for robots. These embodied problems require an agent to understand many semantic aspects of the world: the repertoire of skills available, how these skills influence the world, and how changes to the world map back to the language. LLMs planning in embodied environments need to consider not just what skills to do, but also how and when to do them - answers that change over time in response to the agent's own choice
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representative citing papers
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SDP constructs a task-induced state space from raw text by having agents commit to and certify natural-language predicates as states, enabling structured planning and analysis in unstructured language environments.
Action Agent pairs LLM-driven video generation with a flow-constrained diffusion transformer to produce velocity commands, raising video success to 86% and delivering 64.7% real-world navigation on a Unitree G1 humanoid.
LLM planners for robots often produce dangerous plans even when planning succeeds, with safety awareness staying flat as model scale improves planning ability.
ADAPT augments planners with affordance reasoning to raise task success in environments with unspecified and time-varying object affordances, and a LoRA-finetuned VLM backend beats GPT-4o on the new DynAfford benchmark.
ATLAS is the first silicon-validated simulation framework for 3D-DRAM LLM accelerators, achieving under 8.57% error and over 97% correlation with real hardware while supporting design exploration.
ST-BiBench reveals a coordination paradox in which MLLMs show strong high-level strategic reasoning yet fail at fine-grained 16-dimensional bimanual action synthesis and multi-stream fusion.
A survey that defines Compound AI Systems, proposes a multi-dimensional taxonomy based on component roles and orchestration strategies, reviews four foundational paradigms, and identifies key challenges for future research.
Orak is a foundational benchmark providing training data, interfaces, and evaluation tools for LLM agents across diverse video game genres.
SuSIE uses a finetuned InstructPix2Pix diffusion model to propose subgoal images that guide a low-level goal-conditioned policy, achieving SOTA zero-shot performance on CALVIN and real-world manipulation.
UniSim learns a universal real-world simulator from orchestrated diverse datasets, enabling zero-shot deployment of policies trained purely in simulation.
VoxPoser uses LLMs to compose 3D value maps via VLM interaction for model-based synthesis of robust robot trajectories on open-set language-specified manipulation tasks.
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
LLM+P lets LLMs solve planning problems optimally by converting them to PDDL for classical planners and back to natural language.
SayCan combines an LLM's high-level semantic knowledge with robot skill value functions to select only feasible actions, enabling completion of abstract natural-language instructions on a real mobile manipulator.
InfoAtlas is a pretrained neural model for zero-shot mutual information estimation that matches state-of-the-art accuracy with 100x speedup and handles varying dimensions via a single model.
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Introduces 9 synthetic annotation tasks and benchmarks for behavioral cloning, finding hierarchical skill learning, scaling benefits, effective multi-task pretraining, and shared internal representations of task phases and mistakes.
SPIKE dual-controller framework raises success rates 5-9 points and cuts tokens 55% in StarDojo agents by reusing strategic plans across stable segments and escalating only at detected events.
DeMiAn re-annotates robot and egocentric videos with VLM-generated dense labels across motion, scene, pose, and reasoning aspects, then uses a learned instructor to boost policy success by 5 points on RoboCasa over task-only baselines.
Ada-Diffuser is a causal diffusion model that jointly learns observed interaction structure and underlying latent dynamics from minimal observations for adaptive planning and policy learning.
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