Continual Harness automates online self-improvement for foundation-model embodied agents by refining prompts, sub-agents, skills, and memory within one run, cutting button-press costs on Pokemon Red and Emerald and closing much of the gap to expert harnesses.
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Voyager: An Open-Ended Embodied Agent with Large Language Models
Canonical reference. 94% of citing Pith papers cite this work as background.
abstract
We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize. We open-source our full codebase and prompts at https://voyager.minedojo.org/.
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- abstract We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox querie
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representative citing papers
Flame3D enables zero-shot compositional 3D scene reasoning by representing scenes as editable visual-textual memories exposed to agentic MLLMs through composable and synthesizable spatial tools.
ShadowMerge exploits relation-channel conflicts to poison graph-based agent memory, achieving 93.8% average attack success rate on Mem0 and real-world datasets while bypassing existing defenses.
The khipu problem frames a governance failure in distributed AI where interpretive continuity is lost even when traces remain, requiring infrastructure to preserve reading practices rather than only data retention.
SEVerA uses Formally Guarded Generative Models and a three-stage Search-Verification-Learning process to synthesize self-evolving agents that satisfy hard formal constraints while improving task performance.
ExCyTIn-Bench is the first benchmark of 7542 questions from Microsoft Sentinel threat investigation graphs, where the best LLM agent achieves a reward of 0.606.
Introduces bounded-memory testbed for LLM agents in Slay the Spire 2 where typed retrieval replaces accumulating context, with released trajectories showing skill layer raises wins from 3/10 to 6/10.
SOLAR is a learning-augmented policy for semantic cache replacement that achieves constant competitive ratio 3 and 5-75% gains over FIFO on retrieval workloads.
SkillComposer performs task-conditioned skill sequence prediction with a constrained autoregressive decoder to jointly output skill subset, count, and order, raising pass rates by 23.1 and 18.2 percentage points on two production coding agents over no-skill baselines.
Multi-agent LLM system Agora under Sealed Joint Search conditions produces +1.87 holdout Sharpe on CSI 1000 over a 91-day sealed period, exceeding the best baseline at +1.334 under favorable seed.
LLM agents often fail to abstain at the right time in uncertain multi-turn tasks, and the CONVOLVE context engineering method raises timely abstention rates on WebShop from 26.7 to 57.4 without parameter updates.
PreAct compiles successful agent executions into verifiable state-machine programs for 8.5-13x faster replay on repeated tasks, with an independent evaluator check before storing each program.
daVinci-kernel is a multi-agent RL system that co-evolves skill selection, policy generation, and summarization via shared LLM and REINFORCE to optimize GPU kernels, reporting higher KernelBench scores than prior RL models.
SkeMex distills agent trajectories into value-aware skills organized in general/task/action branches and evolves them via a closed-loop Read-Write-Assess-Govern process, outperforming prior memory agents on clinical tasks.
Framework estimates context-dependent marginal utility of candidate skills via reward gaps in matched base vs. skill-augmented rollouts to filter skills and co-train policy as generator.
PhysAgent is a simulator-in-the-loop multi-agent system that automates physically grounded 4D synthesis from multimodal prompts by using trajectory feedback from vision models and LLM reasoning to optimize force fields.
PACE is a training-free anytime-valid commit gate using testing-by-betting e-processes that controls per-candidate false-commit probability for self-evolving agents and reduces spurious edits compared to greedy acceptance.
Rosetta Memory trains two profile-conditioned operators with a minimum-gain sampling curriculum and performance-gap reward to enable memory transfer between LLMs, showing gains on multi-hop QA benchmarks and robustness to unseen models.
LatentSkill uses a hypernetwork to generate LoRA adapters from textual skills, enabling weight-space storage that cuts prefill tokens and boosts agent success rates on ALFWorld and Search-QA.
VASO is a verification-guided self-evolution framework for LLM robot skill contracts that reaches 97.2% formal-specification compliance on Jackal and quadcopter tasks using under 100 samples.
Introduces APB benchmark with 4209 cases across 22 domains to diagnose planning in 12 MLLMs and shows it improves downstream execution when used for refinement.
AIP models skills as graphs of discrete steps connected by typed I/O edges under a validated schema, raising agent mean reward from 0.60 to 0.71 and pass rate from 53% to 67% on 27 SkillsBench tasks while enabling node-level fixes.
PersonaTree is a new hierarchical memory framework for persistent LLM agents that structures evidence into persona claims via support paths and outperforms baselines on six person-understanding benchmarks.
SMAC-Talk is a new benchmark that adds natural language messaging and deceptive-agent scenarios to SMAC for testing LLM coordination in multi-agent environments.
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