pith. machine review for the scientific record. sign in

arxiv: 1711.09874 · v2 · submitted 2017-11-27 · 💻 cs.LG · cs.RO

Recognition: unknown

Divide-and-Conquer Reinforcement Learning

Authors on Pith no claims yet
classification 💻 cs.LG cs.RO
keywords statedivide-and-conquerinitialmethodspoliciespolicyalgorithmchallenging
0
0 comments X
read the original abstract

Standard model-free deep reinforcement learning (RL) algorithms sample a new initial state for each trial, allowing them to optimize policies that can perform well even in highly stochastic environments. However, problems that exhibit considerable initial state variation typically produce high-variance gradient estimates for model-free RL, making direct policy or value function optimization challenging. In this paper, we develop a novel algorithm that instead partitions the initial state space into "slices", and optimizes an ensemble of policies, each on a different slice. The ensemble is gradually unified into a single policy that can succeed on the whole state space. This approach, which we term divide-and-conquer RL, is able to solve complex tasks where conventional deep RL methods are ineffective. Our results show that divide-and-conquer RL greatly outperforms conventional policy gradient methods on challenging grasping, manipulation, and locomotion tasks, and exceeds the performance of a variety of prior methods. Videos of policies learned by our algorithm can be viewed at http://bit.ly/dnc-rl

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Distributionally Robust Multi-Task Reinforcement Learning via Adaptive Task Sampling

    cs.LG 2026-05 unverdicted novelty 7.0

    DRATS derives a minimax objective from a feasibility formulation of MTRL to adaptively sample tasks with the largest return gaps, leading to better worst-task performance on MetaWorld benchmarks.