A Review of Open-World Learning and Steps Toward Open-World Learning Without Labels
read the original abstract
In open-world learning, an agent starts with a set of known classes, detects, and manages things that it does not know, and learns them over time from a non-stationary stream of data. Open-world learning is related to but also distinct from a multitude of other learning problems and this paper briefly analyzes the key differences between a wide range of problems including incremental learning, generalized novelty discovery, and generalized zero-shot learning. This paper formalizes various open-world learning problems including open-world learning without labels. These open-world problems can be addressed with modifications to known elements, we present a new framework that enables agents to combine various modules for novelty-detection, novelty-characterization, incremental learning, and instance management to learn new classes from a stream of unlabeled data in an unsupervised manner, survey how to adapt a few state-of-the-art techniques to fit the framework and use them to define seven baselines for performance on the open-world learning without labels problem. We then discuss open-world learning quality and analyze how that can improve instance management. We also discuss some of the general ambiguity issues that occur in open-world learning without labels.
This paper has not been read by Pith yet.
Forward citations
Cited by 1 Pith paper
-
Online Continual Learning on Intel Loihi 2 via a Co-designed Spiking Neural Network
CLP-SNN matches replay-based accuracy rehearsal-free on OpenLORIS few-shot continual learning and achieves 113x lower latency plus 6600x lower energy on Loihi 2 than edge-GPU baselines through algorithmic efficiency a...
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.