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Sublinear classical and quantum algorithms for general matrix games

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arxiv 2012.06519 v1 pith:TQ6XDISD submitted 2020-12-11 quant-ph cs.DScs.LGmath.OC

Sublinear classical and quantum algorithms for general matrix games

classification quant-ph cs.DScs.LGmath.OC
keywords sublinearalgorithmsclassicalmathcalmatrixquantumballepsilon
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We investigate sublinear classical and quantum algorithms for matrix games, a fundamental problem in optimization and machine learning, with provable guarantees. Given a matrix $A\in\mathbb{R}^{n\times d}$, sublinear algorithms for the matrix game $\min_{x\in\mathcal{X}}\max_{y\in\mathcal{Y}} y^{\top} Ax$ were previously known only for two special cases: (1) $\mathcal{Y}$ being the $\ell_{1}$-norm unit ball, and (2) $\mathcal{X}$ being either the $\ell_{1}$- or the $\ell_{2}$-norm unit ball. We give a sublinear classical algorithm that can interpolate smoothly between these two cases: for any fixed $q\in (1,2]$, we solve the matrix game where $\mathcal{X}$ is a $\ell_{q}$-norm unit ball within additive error $\epsilon$ in time $\tilde{O}((n+d)/{\epsilon^{2}})$. We also provide a corresponding sublinear quantum algorithm that solves the same task in time $\tilde{O}((\sqrt{n}+\sqrt{d})\textrm{poly}(1/\epsilon))$ with a quadratic improvement in both $n$ and $d$. Both our classical and quantum algorithms are optimal in the dimension parameters $n$ and $d$ up to poly-logarithmic factors. Finally, we propose sublinear classical and quantum algorithms for the approximate Carath\'eodory problem and the $\ell_{q}$-margin support vector machines as applications.

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