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DexDiffuser: Generating Dexterous Grasps with Diffusion Models
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We introduce DexDiffuser, a novel dexterous grasping method that generates, evaluates, and refines grasps on partial object point clouds. DexDiffuser includes the conditional diffusion-based grasp sampler DexSampler and the dexterous grasp evaluator DexEvaluator. DexSampler generates high-quality grasps conditioned on object point clouds by iterative denoising of randomly sampled grasps. We also introduce two grasp refinement strategies: Evaluator-Guided Diffusion (EGD) and Evaluator-based Sampling Refinement (ESR). The experiment results demonstrate that DexDiffuser consistently outperforms the state-of-the-art multi-finger grasp generation method FFHNet with an, on average, 9.12% and 19.44% higher grasp success rate in simulation and real robot experiments, respectively. Supplementary materials are available at https://yulihn.github.io/DexDiffuser_page/
Forward citations
Cited by 6 Pith papers
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MANGO-Grasp: Mahalanobis Fields over Geometry-Oriented 3D Gaussians for Cross-Embodiment Dexterous Grasping
MANGO-Grasp uses geometry-oriented 3D Gaussians and Mahalanobis fields to achieve strong cross-embodiment dexterous grasping, with zero-shot transfer to an unseen hand at 84% simulation and 86% real-world success.
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DexHandDiff: Interaction-aware Diffusion Planning for Adaptive Dexterous Manipulation
A dual-phase diffusion planner with dynamics-consistency and LLM-written guidance achieves strong success on goal-adaptive dexterous manipulation in simulation.
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Bimanual Grasp Synthesis for Dexterous Robot Hands
BimanGrasp produces a large-scale simulated dataset of bimanual dexterous grasps and a diffusion model that synthesizes them at quasi-real-time speeds.
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DiffusionDrive: Truncated Diffusion Model for End-to-End Autonomous Driving
DiffusionDrive shows that seeding a diffusion policy with K-Means anchor trajectories and truncating the diffusion schedule allows real-time (45 FPS) end-to-end driving planning with a 2-step denoising process and a 8...
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AdaDexGrasp: Adaptive Dexterous Grasping via 3D Visuo-Tactile Representation Fusion
AdaDexGrasp learns to fuse point clouds with finger-level tactile labels to generate, judge, and correct dexterous grasps, reporting 91%/82%/83% success on seen, unseen-object, and unseen-category sets in simulation.
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GeoMatch++: Morphology Conditioned Geometry Matching for Multi-Embodiment Grasping
Adding explicit robot morphology features via graph attention raises average out-of-domain grasp success by 9.64 percentage points over GenDexGrasp, but the gain is uneven, lacks error bars, and is reported for only 3...
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