pith. sign in

arxiv: 2408.04034 · v2 · pith:3QI5RHKInew · submitted 2024-08-07 · 💻 cs.CV

Task-oriented Sequential Grounding and Navigation in 3D Scenes

classification 💻 cs.CV
keywords groundingscenessequentialtasktask-orientedacrossdatasetdatasets
0
0 comments X
read the original abstract

Grounding natural language in 3D environments is a critical step toward achieving robust 3D vision-language alignment. Current datasets and models for 3D visual grounding predominantly focus on identifying and localizing objects from static, object-centric descriptions. These approaches do not adequately address the dynamic and sequential nature of task-oriented scenarios. In this work, we introduce a novel task: Task-oriented Sequential Grounding and Navigation in 3D Scenes, where models must interpret step-by-step instructions for daily activities by either localizing a sequence of target objects in indoor scenes or navigating toward them within a 3D simulator. To facilitate this task, we present SG3D, a large-scale dataset comprising 22,346 tasks with 112,236 steps across 4,895 real-world 3D scenes. The dataset is constructed by combining RGB-D scans from various 3D scene datasets with an automated task generation pipeline, followed by human verification for quality assurance. We benchmark contemporary methods on SG3D, revealing the significant challenges in understanding task-oriented context across multiple steps. Furthermore, we propose SG-LLM, a state-of-the-art approach leveraging a stepwise grounding paradigm to tackle the sequential grounding task. Our findings underscore the need for further research to advance the development of more capable and context-aware embodied agents.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Remember with Confidence: Uncertainty Quantification for Spatio-temporal Memory with Probabilistic Guarantees

    cs.CV 2026-06 unverdicted novelty 7.0

    Introduces object-level semantic uncertainty for VLM memory, the UQ-DAAAM refinement system, and probabilistic guarantees that selected high-quality views reduce uncertainty more effectively.

  2. OpenSGA: Efficient 3D Scene Graph Alignment in the Open World

    cs.CV 2026-05 conditional novelty 7.0

    OpenSGA fuses vision-language, textual, and geometric features via a distance-gated attention encoder and minimum-cost-flow allocator to outperform prior methods on both frame-to-scan and subscan-to-subscan 3D scene g...

  3. FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demand

    cs.RO 2026-05 unverdicted novelty 6.0

    FOUND-IT constructs evolving task-driven 3D scene graphs with on-demand granularity from monocular cameras by augmenting foundation models, reporting 79% higher accuracy on a grounding benchmark and real-time Jetson d...