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Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction

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arxiv 2504.07961 v2 pith:CXCTYTZG submitted 2025-04-10 cs.CV

Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction

classification cs.CV
keywords geo4dvideoreconstructiondatadynamicgeometricleveragingmodalities
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We introduce Geo4D, a method to repurpose video diffusion models for monocular 3D reconstruction of dynamic scenes. By leveraging the strong dynamic priors captured by large-scale pre-trained video models, Geo4D can be trained using only synthetic data while generalizing well to real data in a zero-shot manner. Geo4D predicts several complementary geometric modalities, namely point, disparity, and ray maps. We propose a new multi-modal alignment algorithm to align and fuse these modalities, as well as a sliding window approach at inference time, thus enabling robust and accurate 4D reconstruction of long videos. Extensive experiments across multiple benchmarks show that Geo4D significantly surpasses state-of-the-art video depth estimation methods.

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Cited by 14 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    ViPS distills a compact, controllable distribution of valid joint configurations for any auto-rigged mesh from video diffusion priors, matching 4D-trained methods in plausibility while generalizing zero-shot to unseen...

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  4. Video Generation Models are General-Purpose Vision Learners

    cs.CV 2026-07 conditional novelty 6.0

    A video-diffusion backbone fine-tuned as a single-step multi-task perceiver matches or beats specialists on depth, normals, pose and segmentation, with high data efficiency and sim-to-real transfer.

  5. PointAction: 3D Points as Universal Action Representations for Robot Control

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    PointAction uses predicted dynamic 3D pointmaps from fine-tuned video models as an embodiment-agnostic action representation to map video predictions to executable robot actions.

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  9. PAGE-4D: VGGT-4D Perception via Disentangled Pose and Geometry Estimation

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    PAGE-4D is a feedforward extension of VGGT that uses a dynamics-aware aggregator and mask to disentangle pose estimation from geometry reconstruction in videos with moving objects.

  11. Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling

    cs.CV 2025-07 unverdicted novelty 6.0

    Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.

  12. Geometry-Aware Single-Image 4D Synthesis via Dense Trajectory Generation

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    A diffusion model generates dense 4D point trajectories from a single image, and a separate view-synthesis module renders them into novel-view videos.

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    ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.

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