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Rapid Locomotion via Reinforcement Learning

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arxiv 2205.02824 v1 pith:7VHAHFLE submitted 2022-05-05 cs.RO cs.AIcs.LG

classification cs.ROcs.AIcs.LG
keywords agilitycontrollerlearningreinforcementsystemachievesadaptiveagile
verification ladder T0 review T1 audit T2 compute T3 formal
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Agile maneuvers such as sprinting and high-speed turning in the wild are challenging for legged robots. We present an end-to-end learned controller that achieves record agility for the MIT Mini Cheetah, sustaining speeds up to 3.9 m/s. This system runs and turns fast on natural terrains like grass, ice, and gravel and responds robustly to disturbances. Our controller is a neural network trained in simulation via reinforcement learning and transferred to the real world. The two key components are (i) an adaptive curriculum on velocity commands and (ii) an online system identification strategy for sim-to-real transfer leveraged from prior work. Videos of the robot's behaviors are available at: https://agility.csail.mit.edu/

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

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    cs.RO 2026-08 conditional novelty 7.0 of 10

    A hip-actuated monoped can stabilize pitch and energize its hop with the same torque, and its steady-state gait has closed-form fixed points and eigenvalues from hybrid averaging, validated on the Penn Jerboa robot.

  2. GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking

    cs.RO 2026-08 conditional novelty 6.0 of 10

    Online co-training of a text-to-motion generator and a humanoid tracker on simulated G1 improves generator executability and zero-shot tracker coverage beyond static replay or one-way filtering.

  3. Q-learning-based Model-free Safety Filter

    cs.RO 2024-11 reject novelty 6.0 of 10

    A Q-learning safety filter with a time-dependent reward blocks unsafe actions from arbitrary task policies, but its theoretical guarantee is not valid as written.

  4. ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

    cs.RO 2025-02 conditional novelty 5.0 of 10

    ASAP trains a residual action model on real-world rollouts and fine-tunes simulation policies through it, reducing humanoid whole-body motion tracking error in sim-to-real transfer.

  5. Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control

    cs.RO 2024-12 conditional novelty 5.0 of 10

    A decoupled humanoid controller combines IK-based arm control with an RL locomotion policy conditioned on a CVAE motion prior, improving manipulation precision while maintaining walking stability.

  6. GainAdaptor: Learning Quadrupedal Locomotion with Dual Actors for Adaptable and Energy-Efficient Walking on Various Terrains

    cs.RO 2024-12 conditional novelty 4.0 of 10

    GainAdaptor learns to adjust both joint positions and PD gains with two neural network actors, cutting power use on a Unitree Go1 across varied terrains.

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