Pith. sign in

REVIEW 1 cited by

Model-Based Reinforcement Learning for Offline Zero-Sum Markov Games

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2206.04044 v2 pith:FPOF5FUJ submitted 2022-06-08 cs.LG cs.GTcs.ITmath.ITmath.STstat.MLstat.TH

classification cs.LGcs.GTcs.ITmath.ITmath.STstat.MLstat.TH
keywords samplevarepsilonclippeddatagammamarkovachievingactions
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
abstract

This paper makes progress towards learning Nash equilibria in two-player zero-sum Markov games from offline data. Specifically, consider a $\gamma$-discounted infinite-horizon Markov game with $S$ states, where the max-player has $A$ actions and the min-player has $B$ actions. We propose a pessimistic model-based algorithm with Bernstein-style lower confidence bounds -- called VI-LCB-Game -- that provably finds an $\varepsilon$-approximate Nash equilibrium with a sample complexity no larger than $\frac{C_{\mathsf{clipped}}^{\star}S(A+B)}{(1-\gamma)^{3}\varepsilon^{2}}$ (up to some log factor). Here, $C_{\mathsf{clipped}}^{\star}$ is some unilateral clipped concentrability coefficient that reflects the coverage and distribution shift of the available data (vis-\`a-vis the target data), and the target accuracy $\varepsilon$ can be any value within $\big(0,\frac{1}{1-\gamma}\big]$. Our sample complexity bound strengthens prior art by a factor of $\min\{A,B\}$, achieving minimax optimality for the entire $\varepsilon$-range. An appealing feature of our result lies in algorithmic simplicity, which reveals the unnecessity of variance reduction and sample splitting in achieving sample optimality.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Minimax-Optimal Multi-Agent Robust Reinforcement Learning

    cs.LG 2024-12 conditional novelty 6.0 of 10

    Robust Q-FTRL achieves ε-robust CCE in R-contaminated Markov games with H^3 S Σ_i A_i min{H,1/R}/ε^2 samples up to logs, matching a new lower bound; two-player zero-sum gives NE.

Pith tools