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Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games

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arxiv 2210.01050 v2 pith:4ATESDGY submitted 2022-10-03 cs.GT cs.AIcs.LGmath.OC

classification cs.GTcs.AIcs.LGmath.OC
keywords policyconvergenceoptimizationsettingequilibriumgameslast-iteratemarkov
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Multi-Agent Reinforcement Learning (MARL) -- where multiple agents learn to interact in a shared dynamic environment -- permeates across a wide range of critical applications. While there has been substantial progress on understanding the global convergence of policy optimization methods in single-agent RL, designing and analysis of efficient policy optimization algorithms in the MARL setting present significant challenges, which unfortunately, remain highly inadequately addressed by existing theory. In this paper, we focus on the most basic setting of competitive multi-agent RL, namely two-player zero-sum Markov games, and study equilibrium finding algorithms in both the infinite-horizon discounted setting and the finite-horizon episodic setting. We propose a single-loop policy optimization method with symmetric updates from both agents, where the policy is updated via the entropy-regularized optimistic multiplicative weights update (OMWU) method and the value is updated on a slower timescale. We show that, in the full-information tabular setting, the proposed method achieves a finite-time last-iterate linear convergence to the quantal response equilibrium of the regularized problem, which translates to a sublinear last-iterate convergence to the Nash equilibrium by controlling the amount of regularization. Our convergence results improve upon the best known iteration complexities, and lead to a better understanding of policy optimization in competitive Markov games.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Solving Zero-Sum Convex Markov Games

    cs.GT 2025-06 conditional novelty 7.0 of 10

    Independent policy-gradient algorithms provably compute approximate Nash equilibria in two-player zero-sum convex Markov games.

  2. Auto-exploration for online reinforcement learning

    cs.LG 2025-12 conditional novelty 6.0 of 10

    New parameter-free SPMD algorithms achieve the first algorithm-independent O(ε⁻²) sample complexity for online discounted RL under a mixing-optimal-policy assumption.

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