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GEC: A Unified Framework for Interactive Decision Making in MDP, POMDP, and Beyond

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arxiv 2211.01962 v4 pith:DU2QCFDG submitted 2022-11-03 cs.LG cs.AImath.OCstat.ML

classification cs.LGcs.AImath.OCstat.ML
keywords algorithmdecisionobservableclassefficientgeneralizedinteractivelearning
verification ladder T0 review T1 audit T2 compute T3 formal
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We study sample efficient reinforcement learning (RL) under the general framework of interactive decision making, which includes Markov decision process (MDP), partially observable Markov decision process (POMDP), and predictive state representation (PSR) as special cases. Toward finding the minimum assumption that empowers sample efficient learning, we propose a novel complexity measure, generalized eluder coefficient (GEC), which characterizes the fundamental tradeoff between exploration and exploitation in online interactive decision making. In specific, GEC captures the hardness of exploration by comparing the error of predicting the performance of the updated policy with the in-sample training error evaluated on the historical data. We show that RL problems with low GEC form a remarkably rich class, which subsumes low Bellman eluder dimension problems, bilinear class, low witness rank problems, PO-bilinear class, and generalized regular PSR, where generalized regular PSR, a new tractable PSR class identified by us, includes nearly all known tractable POMDPs and PSRs. Furthermore, in terms of algorithm design, we propose a generic posterior sampling algorithm, which can be implemented in both model-free and model-based fashion, under both fully observable and partially observable settings. The proposed algorithm modifies the standard posterior sampling algorithm in two aspects: (i) we use an optimistic prior distribution that biases towards hypotheses with higher values and (ii) a loglikelihood function is set to be the empirical loss evaluated on the historical data, where the choice of loss function supports both model-free and model-based learning. We prove that the proposed algorithm is sample efficient by establishing a sublinear regret upper bound in terms of GEC. In summary, we provide a new and unified understanding of both fully observable and partially observable RL.

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Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

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  2. Multi-Turn On-Policy Distillation with Prefix Replay

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    ReOPD offline-distills multi-turn agentic LLMs via teacher-prefix replay plus step-decay sampling, matching online OPD accuracy at ≥4× speed with zero tool calls.

  3. Exploration from a Primal-Dual Lens: Value-Incentivized Actor-Critic Methods for Sample-Efficient Online RL

    cs.LG 2025-06 conditional novelty 6.0 of 10

    VAC is a new actor-critic method with a single optimistic objective and a provably near-optimal regret bound in linear Markov decision processes.

  4. The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportability

    cs.LG 2025-06 conditional novelty 6.0 of 10

    An optimism-based algorithm with nonparametric instrumental variables learns an epsilon-optimal policy under information asymmetry and knowledge transfer with O~(1/epsilon^2) sample complexity.

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  6. Agnostic Reinforcement Learning: Foundations and Algorithms

    cs.LG 2025-06 accept novelty 3.0 of 10

    The minimax sample complexity of agnostic policy learning is governed by the spanning capacity of the policy class, and efficient online learning additionally requires a sunflower structural condition.

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