Pith. sign in

REVIEW 3 cited by

Learning to Imitate Object Interactions from Internet Videos

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2211.13225 v1 pith:TD7AWOEB submitted 2022-11-23 cs.CV cs.LGcs.RO

classification cs.CVcs.LGcs.RO
keywords interactionsobjectvideosimitateinternetchallengingdifferenthand-object
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

We study the problem of imitating object interactions from Internet videos. This requires understanding the hand-object interactions in 4D, spatially in 3D and over time, which is challenging due to mutual hand-object occlusions. In this paper we make two main contributions: (1) a novel reconstruction technique RHOV (Reconstructing Hands and Objects from Videos), which reconstructs 4D trajectories of both the hand and the object using 2D image cues and temporal smoothness constraints; (2) a system for imitating object interactions in a physics simulator with reinforcement learning. We apply our reconstruction technique to 100 challenging Internet videos. We further show that we can successfully imitate a range of different object interactions in a physics simulator. Our object-centric approach is not limited to human-like end-effectors and can learn to imitate object interactions using different embodiments, like a robotic arm with a parallel jaw gripper.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Reconstructing Objects along Hand Interaction Timelines in Egocentric Video

    cs.CV 2025-12 conditional novelty 6.0 of 10

    A constrained optimisation-and-propagation method that enforces stable hand contact while an object is held improves 3D pose reconstruction of rigid objects across egocentric hand-interaction timelines.

  2. Object-centric 3D Motion Field for Robot Learning from Human Videos

    cs.RO 2025-06 conditional novelty 6.0 of 10

    A policy trained only on human RGBD videos, with a denoised object-centric 3D motion field as action representation, achieves about 55% average success on five real manipulation tasks where prior flow-based methods st...

  3. CityWalker: Learning Embodied Urban Navigation from Web-Scale Videos

    cs.CV 2024-11 conditional novelty 6.0 of 10

    Navigation policies trained on 2,000+ hours of web videos with visual odometry pseudo-labels achieve higher real-world urban navigation success than fine-tuned prior models.

Pith tools