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Mastering Board Games by External and Internal Planning with Language Models

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arxiv 2412.12119 v3 pith:22HF37HR submitted 2024-12-02 cs.AI cs.CLcs.LG

classification cs.AIcs.CLcs.LG
keywords searchmodelboardexternalgameslanguageplanningchess
verification ladder T0 review T1 audit T2 compute T3 formal
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Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate this across board games (Chess, Fischer Random / Chess960, Connect Four, and Hex), and we show that search-based planning can yield significant improvements in LLM game-playing strength. We introduce, compare and contrast two major approaches: In external search, the model guides Monte Carlo Tree Search (MCTS) rollouts and evaluations without calls to an external game engine, and in internal search, the model is trained to generate in-context a linearized tree of search and a resulting final choice. Both build on a language model pre-trained on relevant domain knowledge, reliably capturing the transition and value functions in the respective environments, with minimal hallucinations. We evaluate our LLM search implementations against game-specific state-of-the-art engines, showcasing substantial improvements in strength over the base model, and reaching Grandmaster-level performance in chess while operating closer to the human search budget. Our proposed approach, combining search with domain knowledge, is not specific to board games, hinting at more general future applications.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Communicating Chess Strategies in Natural Language

    cs.CL 2026-07 conditional novelty 6.0 of 10

    Natural-language verbalizations of pruned engine strategy trees improve human and LLM puzzle play, while pure concept lists and main-line-only evaluation understate strategy quality.

  2. Feedback-Induced Performance Decline in LLM-Based Decision-Making

    cs.AI 2025-07 reject novelty 4.0 of 10

    Adding dynamics, reward, and policy feedback to LLM prompts degrades their already poor decision-making performance in MiniGrid navigation tasks.

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