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OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments
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OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments
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Cognitive science and psychology suggest that object-centric representations of complex scenes are a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep reinforcement learning approaches only rely on pixel-based representations that do not capture the compositional properties of natural scenes. For this, we need environments and datasets that allow us to work and evaluate object-centric approaches. In our work, we extend the Atari Learning Environments, the most-used evaluation framework for deep RL approaches, by introducing OCAtari, that performs resource-efficient extractions of the object-centric states for these games. Our framework allows for object discovery, object representation learning, as well as object-centric RL. We evaluate OCAtari's detection capabilities and resource efficiency. Our source code is available at github.com/k4ntz/OC_Atari.
Forward citations
Cited by 3 Pith papers
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GRAIL autonomously grounds relational concepts in NeSy-RL by using LLM weak supervision followed by interaction-based refinement, matching or exceeding manually defined concepts on Atari games.
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Gymnasium establishes a standardized API for RL environments to improve interoperability, reproducibility, and ease of development in reinforcement learning.
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