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Gaussian Splatting SLAM

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arxiv 2312.06741 v2 pith:GRMOZPPR submitted 2023-12-11 cs.CV cs.RO

Gaussian Splatting SLAM

classification cs.CV cs.RO
keywords slamgaussianstrackingaccuratecamerafirstgaussianintroduce
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the required representation for accurate, efficient tracking, mapping, and high-quality rendering. Designed for challenging monocular settings, our approach is seamlessly extendable to RGB-D SLAM when an external depth sensor is available. Several innovations are required to continuously reconstruct 3D scenes with high fidelity from a live camera. First, to move beyond the original 3DGS algorithm, which requires accurate poses from an offline Structure from Motion (SfM) system, we formulate camera tracking for 3DGS using direct optimisation against the 3D Gaussians, and show that this enables fast and robust tracking with a wide basin of convergence. Second, by utilising the explicit nature of the Gaussians, we introduce geometric verification and regularisation to handle the ambiguities occurring in incremental 3D dense reconstruction. Finally, we introduce a full SLAM system which not only achieves state-of-the-art results in novel view synthesis and trajectory estimation but also reconstruction of tiny and even transparent objects.

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Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MoPe: Motion Permanence for Robust Monocular Gaussian Mapping in Dynamic Environments

    cs.RO 2026-06 unverdicted novelty 6.0

    MoPe propagates historical dynamic posteriors via SE(3) warping and bounded Bayesian fusion to maintain persistent motion state in monocular Gaussian SLAM.

  2. Compact 3D Gaussian Splatting For Dense Visual SLAM

    cs.CV 2024-03 unverdicted novelty 6.0

    A compact 3D Gaussian Splatting SLAM system reduces Gaussian count and parameter size via masking and a geometry codebook while preserving SOTA reconstruction quality and pose accuracy.

  3. NSL-SLAM: High-Fidelity Neural Structured-Light Depth for Practical SLAM and Reconstruction

    cs.CV 2026-07 conditional novelty 5.0

    Injecting frozen monocular depth features into neural structured-light decoding cuts Replica-SL depth RMSE ~35% vs NSL and, with depth-centric GICP+sparse anchors+light BA, yields the most stable real D435 SLAM among ...

  4. Doctoral Thesis: Geometric Deep Learning For Camera Pose Prediction, Registration, Depth Estimation, and 3D Reconstruction

    cs.CV 2025-09 conditional novelty 5.0

    A PhD thesis showing that adding geometric priors (skyline, normals, focus cues, wavelet depth) to deep networks improves pose estimation, registration, depth prediction, and reconstruction.