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Deployable Reinforcement Learning with Variable Control Rate

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arxiv 2401.09286 v2 pith:L7NFAGVZ submitted 2024-01-17 cs.RO cs.AI

Deployable Reinforcement Learning with Variable Control Rate

classification cs.RO cs.AI
keywords controlratetimevariableactionactor-criticagentcomputational
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Deploying controllers trained with Reinforcement Learning (RL) on real robots can be challenging: RL relies on agents' policies being modeled as Markov Decision Processes (MDPs), which assume an inherently discrete passage of time. The use of MDPs results in that nearly all RL-based control systems employ a fixed-rate control strategy with a period (or time step) typically chosen based on the developer's experience or specific characteristics of the application environment. Unfortunately, the system should be controlled at the highest, worst-case frequency to ensure stability, which can demand significant computational and energy resources and hinder the deployability of the controller on onboard hardware. Adhering to the principles of reactive programming, we surmise that applying control actions only when necessary enables the use of simpler hardware and helps reduce energy consumption. We challenge the fixed frequency assumption by proposing a variant of RL with variable control rate. In this approach, the policy decides the action the agent should take as well as the duration of the time step associated with that action. In our new setting, we expand Soft Actor-Critic (SAC) to compute the optimal policy with a variable control rate, introducing the Soft Elastic Actor-Critic (SEAC) algorithm. We show the efficacy of SEAC through a proof-of-concept simulation driving an agent with Newtonian kinematics. Our experiments show higher average returns, shorter task completion times, and reduced computational resources when compared to fixed rate policies.

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Cited by 1 Pith paper

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  1. When to Plan: Learning to Select Between Reactive Control and Deliberative Planning

    cs.AI 2026-07 conditional novelty 6.0

    An RL-trained meta-policy that uses ensemble uncertainty to choose between a cheap reactive policy and costly planning reaches goals faster than fixed baselines and adapts as the reactive policy improves.