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IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation

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arxiv 2402.08682 v1 pith:7DSGQMBI submitted 2024-02-13 cs.CV cs.AIcs.LG

IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation

classification cs.CV cs.AIcs.LG
keywords reconstructioncombineddirectlydistillationgenerationgeneratorgeneratorshigh-quality
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Most text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somewhat unstable, and prone to artifacts. A mitigation is to fine-tune the 2D generator to be multi-view aware, which can help distillation or can be combined with reconstruction networks to output 3D objects directly. In this paper, we further explore the design space of text-to-3D models. We significantly improve multi-view generation by considering video instead of image generators. Combined with a 3D reconstruction algorithm which, by using Gaussian splatting, can optimize a robust image-based loss, we directly produce high-quality 3D outputs from the generated views. Our new method, IM-3D, reduces the number of evaluations of the 2D generator network 10-100x, resulting in a much more efficient pipeline, better quality, fewer geometric inconsistencies, and higher yield of usable 3D assets.

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Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generation

    cs.CV 2024-06 unverdicted novelty 6.0

    CamCo equips image-to-video generators with Plücker-coordinate camera inputs and epipolar attention to improve 3D consistency and camera controllability.

  2. S-Avatar: Diffusion-Guided Gaussian Head Avatars from a Single Image

    cs.CV 2026-07 conditional novelty 5.0

    A three-stage pipeline generates animatable 3D Gaussian head avatars from one image by diffusion-based splat synthesis, FLAME fitting, and inverse-distance binding with scale adaptation.