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Vision-Language Navigation with Embodied Intelligence: A Survey

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arxiv 2402.14304 v2 pith:EYZGC7E3 submitted 2024-02-22 cs.RO cs.AIcs.CV

classification cs.ROcs.AIcs.CV
keywords intelligenceresearchembodiedlanguagechallengesfieldnavigationachieve
verification ladder T0 review T1 audit T2 compute T3 formal
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As a long-term vision in the field of artificial intelligence, the core goal of embodied intelligence is to improve the perception, understanding, and interaction capabilities of agents and the environment. Vision-language navigation (VLN), as a critical research path to achieve embodied intelligence, focuses on exploring how agents use natural language to communicate effectively with humans, receive and understand instructions, and ultimately rely on visual information to achieve accurate navigation. VLN integrates artificial intelligence, natural language processing, computer vision, and robotics. This field faces technical challenges but shows potential for application such as human-computer interaction. However, due to the complex process involved from language understanding to action execution, VLN faces the problem of aligning visual information and language instructions, improving generalization ability, and many other challenges. This survey systematically reviews the research progress of VLN and details the research direction of VLN with embodied intelligence. After a detailed summary of its system architecture and research based on methods and commonly used benchmark datasets, we comprehensively analyze the problems and challenges faced by current research and explore the future development direction of this field, aiming to provide a practical reference for researchers.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Active Test-time Vision-Language Navigation

    cs.RO 2025-06 conditional novelty 6.0 of 10

    ATENA uses episodic success/failure labels and a mixture entropy objective to adapt vision-language navigation policies at test time, improving REVERIE, R2R, and R2R-CE benchmarks.

  2. A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation

    cs.RO 2026-07 accept novelty 5.5 of 10

    VLN methods show a large sim-to-real gap; a hierarchical system reaches 51% real-world success versus 22% for a monolithic RGB-only system across ten physical scenes.

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