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Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation

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arxiv 2403.04436 v1 pith:AW75AUUM submitted 2024-03-07 cs.RO cs.AIcs.LGcs.SYeess.SY

Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation

classification cs.RO cs.AIcs.LGcs.SYeess.SY
keywords humanoidreal-timeteleoperationwhole-bodymotionmotionsachievehuman
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present Human to Humanoid (H2O), a reinforcement learning (RL) based framework that enables real-time whole-body teleoperation of a full-sized humanoid robot with only an RGB camera. To create a large-scale retargeted motion dataset of human movements for humanoid robots, we propose a scalable "sim-to-data" process to filter and pick feasible motions using a privileged motion imitator. Afterwards, we train a robust real-time humanoid motion imitator in simulation using these refined motions and transfer it to the real humanoid robot in a zero-shot manner. We successfully achieve teleoperation of dynamic whole-body motions in real-world scenarios, including walking, back jumping, kicking, turning, waving, pushing, boxing, etc. To the best of our knowledge, this is the first demonstration to achieve learning-based real-time whole-body humanoid teleoperation.

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Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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  2. CEER: Compliant End-Effector and Root Control as a Unified Interface for Hierarchical Humanoid Loco-Manipulation

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  3. Global Convergence of Sampling-Based Nonconvex Optimization through Diffusion-Style Smoothing

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  4. BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation

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  8. OMG: Omni-Modal Motion Generation for Generalist Humanoid Control

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  9. Learning Versatile Humanoid Manipulation with Touch Dreaming

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