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LATTE3D: Large-scale Amortized Text-To-Enhanced3D Synthesis

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arxiv 2403.15385 v1 pith:4XITOTEO submitted 2024-03-22 cs.CV cs.AIcs.GRcs.LG

classification cs.CVcs.AIcs.GRcs.LG
keywords latte3dfastgenerationoptimizationpromptachieveamortizedproduce
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent text-to-3D generation approaches produce impressive 3D results but require time-consuming optimization that can take up to an hour per prompt. Amortized methods like ATT3D optimize multiple prompts simultaneously to improve efficiency, enabling fast text-to-3D synthesis. However, they cannot capture high-frequency geometry and texture details and struggle to scale to large prompt sets, so they generalize poorly. We introduce LATTE3D, addressing these limitations to achieve fast, high-quality generation on a significantly larger prompt set. Key to our method is 1) building a scalable architecture and 2) leveraging 3D data during optimization through 3D-aware diffusion priors, shape regularization, and model initialization to achieve robustness to diverse and complex training prompts. LATTE3D amortizes both neural field and textured surface generation to produce highly detailed textured meshes in a single forward pass. LATTE3D generates 3D objects in 400ms, and can be further enhanced with fast test-time optimization.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A three-stage pipeline generates up to 100,000 square meters of dynamic 3D driving scenes with 200-frame videos, controlled by HD maps, bounding boxes, and text.

  2. LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models

    cs.LG 2024-11 conditional novelty 6.0 of 10

    Fine-tuning LLaMA-3.1-8B on an OBJ-as-text dataset lets one chat model both answer questions and generate simple 3D meshes, with no vocabulary expansion.

  3. ARM: Appearance Reconstruction Model for Relightable 3D Generation

    cs.CV 2024-11 conditional novelty 5.0 of 10

    ARM is a feed-forward model that reconstructs a 3D mesh and PBR texture maps (albedo, roughness, metalness) from sparse-view images, improving texture sharpness and relighting quality over prior single-image-to-3D methods.

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