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Understanding the Limits of Vision Language Models Through the Lens of the Binding Problem

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arxiv 2411.00238 v2 pith:F5NYIVJA submitted 2024-10-31 cs.AI cs.CVcs.LGq-bio.NC

classification cs.AIcs.CVcs.LGq-bio.NC
keywords modelsproblembindingfailureslanguageprocessingpuzzlingrepresent
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Recent work has documented striking heterogeneity in the performance of state-of-the-art vision language models (VLMs), including both multimodal language models and text-to-image models. These models are able to describe and generate a diverse array of complex, naturalistic images, yet they exhibit surprising failures on basic multi-object reasoning tasks -- such as counting, localization, and simple forms of visual analogy -- that humans perform with near perfect accuracy. To better understand this puzzling pattern of successes and failures, we turn to theoretical accounts of the binding problem in cognitive science and neuroscience, a fundamental problem that arises when a shared set of representational resources must be used to represent distinct entities (e.g., to represent multiple objects in an image), necessitating the use of serial processing to avoid interference. We find that many of the puzzling failures of state-of-the-art VLMs can be explained as arising due to the binding problem, and that these failure modes are strikingly similar to the limitations exhibited by rapid, feedforward processing in the human brain.

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  1. ZeroKey: Point-Level Reasoning and Zero-Shot 3D Keypoint Detection from Large Language Models

    cs.CV 2024-12 conditional novelty 6.0 of 10

    ZeroKey detects 3D keypoints on unseen object categories by prompting the Molmo vision-language model on multiple rendered views and aggregating the back-projected points, with no 3D annotations required.

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