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Eurekaverse: Environment Curriculum Generation via Large Language Models

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arxiv 2411.01775 v1 pith:K75SK7UN submitted 2024-11-04 cs.RO cs.AIcs.LG

Eurekaverse: Environment Curriculum Generation via Large Language Models

classification cs.RO cs.AIcs.LG
keywords curriculumenvironmenteurekaverseenvironmentstrainingchallengingcodecomplex
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Recent work has demonstrated that a promising strategy for teaching robots a wide range of complex skills is by training them on a curriculum of progressively more challenging environments. However, developing an effective curriculum of environment distributions currently requires significant expertise, which must be repeated for every new domain. Our key insight is that environments are often naturally represented as code. Thus, we probe whether effective environment curriculum design can be achieved and automated via code generation by large language models (LLM). In this paper, we introduce Eurekaverse, an unsupervised environment design algorithm that uses LLMs to sample progressively more challenging, diverse, and learnable environments for skill training. We validate Eurekaverse's effectiveness in the domain of quadrupedal parkour learning, in which a quadruped robot must traverse through a variety of obstacle courses. The automatic curriculum designed by Eurekaverse enables gradual learning of complex parkour skills in simulation and can successfully transfer to the real-world, outperforming manual training courses designed by humans.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

    cs.AI 2026-05 unverdicted novelty 8.0

    SimWorld Studio uses a self-evolving coding agent to generate adaptive 3D environments that improve embodied agent performance, with reported gains of 18 points over fixed environments in navigation tasks.

  2. SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

    cs.AI 2026-05 accept novelty 8.0

    SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.

  3. Robots Need More than VLA and World Models

    cs.RO 2026-06 unverdicted novelty 5.0

    The paper identifies four missing interfaces (data autolabelling, embodiment retargeting, physics-grounded world models, and video-based reward inference) as the central bottleneck beyond VLA scaling for robot intelligence.

  4. A Model-Driven Approach for Developing Families of Reinforcement Learning Environments

    cs.SE 2026-06 unverdicted novelty 4.0

    A hybrid genetic algorithm with model transformations generates families of RL training environments, demonstrated for wildfire mitigation and curriculum learning.