Pith. sign in

REVIEW 16 cited by

From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2412.03563 v1 pith:ELAA67M7 submitted 2024-12-04 cs.CL cs.CY

From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents

classification cs.CL cs.CY
keywords simulationindividualagentsdetaileddrivenhumanlanguagelarge
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

Traditional sociological research often relies on human participation, which, though effective, is expensive, challenging to scale, and with ethical concerns. Recent advancements in large language models (LLMs) highlight their potential to simulate human behavior, enabling the replication of individual responses and facilitating studies on many interdisciplinary studies. In this paper, we conduct a comprehensive survey of this field, illustrating the recent progress in simulation driven by LLM-empowered agents. We categorize the simulations into three types: (1) Individual Simulation, which mimics specific individuals or demographic groups; (2) Scenario Simulation, where multiple agents collaborate to achieve goals within specific contexts; and (3) Society Simulation, which models interactions within agent societies to reflect the complexity and variety of real-world dynamics. These simulations follow a progression, ranging from detailed individual modeling to large-scale societal phenomena. We provide a detailed discussion of each simulation type, including the architecture or key components of the simulation, the classification of objectives or scenarios and the evaluation method. Afterward, we summarize commonly used datasets and benchmarks. Finally, we discuss the trends across these three types of simulation. A repository for the related sources is at {\url{https://github.com/FudanDISC/SocialAgent}}.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 16 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Will Scaling Improve Social Simulation with LLMs?

    cs.CL 2026-07 conditional novelty 7.0

    Scaling improves LLM social simulation fidelity in most opinion and behavior tasks but not for human cognitive bias calibration or low-resource domains.

  2. Can LLMs Think Like Consumers? Benchmarking Crowd-Level Reaction Reconstruction with ConsumerSimBench

    cs.CL 2026-05 unverdicted novelty 7.0

    ConsumerSimBench evaluates 13 LLMs on reconstructing crowd reactions from 1,553 Chinese social-media topics using 23,122 auditable yes-no criteria, finding maximum coverage of 47.8% by Gemini-3.1-Pro.

  3. ScioMind: Cognitively Grounded Multi-Agent Social Simulation with Anchoring-Based Belief Dynamics and Dynamic Profiles

    cs.AI 2026-05 unverdicted novelty 7.0

    ScioMind combines anchoring-based belief updates, hierarchical memory, and dynamic profiles in LLM multi-agent systems to produce more stable, diverse, and psychologically aligned opinion trajectories than prior fixed...

  4. Reproducing human biases in route choice using large language models: Toward scalable behavioral modeling

    cs.AI 2026-07 conditional novelty 6.0

    LLM agents with demographic profiles reproduce CPT-style risk attitudes in route choice and yield fitted parameters (α=0.4, β=0.64, λ=1.43) that predict human data competitively.

  5. Will Scaling Improve Social Simulation with LLMs?

    cs.CL 2026-07 conditional novelty 6.0

    Using 85 controlled and 35 public LLMs, the authors show social-simulation accuracy generally improves with compute, but some behavioral and low-resource tasks do not scale.

  6. LLM Agents Make Collective Belief Dynamics Programmable: Challenges and Research Directions

    cs.MA 2026-05 unverdicted novelty 6.0

    LLM agents make collective belief dynamics programmable, with simulations showing coordinated agents induce stable belief shifts, and four structural properties that complicate detection and defense.

  7. Chain-of-Models: Cross-Model Auditing for Bias-Robust LLM Judges

    cs.CL 2026-05 conditional novelty 6.0

    Per-bias selection of a cross-family LLM auditor lifts biased-judgment accuracy from 0.805/0.824 baselines to 0.884.

  8. The Granularity Axis: A Micro-to-Macro Latent Direction for Social Roles in Language Models

    cs.AI 2026-05 unverdicted novelty 6.0

    LLMs organize prompted social roles along a dominant, stable, and causally steerable granularity axis in representation space that runs from micro to macro levels.

  9. Beyond Individual Mimicry: Constructing Human-Like Social network with Graph-Augmented LLM Agents

    cs.SI 2026-03 unverdicted novelty 6.0

    GraphMind equips LLM agents with graph awareness to construct human-like social networks, producing botnets that substantially degrade performance of both text-based and graph-based detectors.

  10. Mobility-Aware Cache Framework for Scalable LLM-Based Human Mobility Simulation

    cs.AI 2026-02 conditional novelty 6.0

    A latent-space reasoning cache with a lightweight decoder cuts the cost of LLM-based human mobility simulation by roughly 40-90% while keeping trajectory quality comparable.

  11. Bridging Individual and Collective Realism in LLM-Based Human Mobility Simulation via Mobility Scaling-Law Guidance

    cs.MA 2026-02 conditional novelty 6.0

    M2LSimu uses population-level mobility statistics as a reward signal to iteratively adjust LLM prompts, improving simulated trajectories' match to real mobility patterns.

  12. ClinTutor-R1: Advancing Scalable and Robust One-to-Many Alignment in Clinical Socratic Education

    cs.CL 2025-12 reject novelty 6.0

    A multimodal Socratic tutor trained on simulated group ward-round dialogues beats its base model by ~20% and reaches near-proprietary scores in the paper's own simulator-based evaluations.

  13. Persona-Trained Monte Carlo: Estimating Market-Outcome Distributions via Swarms of Persona-Conditioned Neural Policy Bots in a Limit Order Book

    cs.LG 2026-06 unverdicted novelty 5.0

    PTMC is a proposed Monte Carlo estimator that generates market-outcome distributions by simulating continuous double-auction interactions among persona-conditioned neural-policy bots whose heterogeneity is drawn from ...

  14. Beyond Isolated Behaviors: Hierarchical User Modeling for LLM Personalization

    cs.CL 2026-06 unverdicted novelty 5.0

    PHF applies Bourdieu's Theory of Practice to create hierarchical user models for LLM personalization and reports consistent gains on the LaMP benchmark.

  15. NetworkGames: Simulating Cooperation in Network Games with Personality-driven LLM Agents

    physics.soc-ph 2025-11 unverdicted novelty 5.0

    Simulations show that cooperative outcomes in network games with personality-driven LLM agents depend on both network connectivity and the placement of pro-social personalities, not just pairwise interaction preferences.

  16. Large Language Models as Virtual Survey Respondents: Evaluating Sociodemographic Response Generation

    cs.AI 2025-09 conditional novelty 5.0

    Introduces PAS and FAS task abstractions plus the LLM-S^3 benchmark to evaluate LLMs on generating sociodemographic survey responses across 11 real datasets and multiple models.