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From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons

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arxiv 2412.08442 v1 pith:IEIAB3JI submitted 2024-12-11 cs.LG

From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons

classification cs.LG
keywords embodiedgeneralistmodelmodelsacrossagentsdatadiverse
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend beyond the traditional language and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these varied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and online RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.

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Cited by 4 Pith papers

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  2. $\pi_{0.5}$: a Vision-Language-Action Model with Open-World Generalization

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  3. ThinkAct: Vision-Language-Action Reasoning via Reinforced Visual Latent Planning

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  4. General Covariant Action Modeling: Constructing Generalized Manifolds via Spatio-Temporal Decoupling

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