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PokerBench: Training Large Language Models to become Professional Poker Players

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arxiv 2501.08328 v2 pith:PHG5MNBF submitted 2025-01-14 cs.CL cs.AIcs.GT

PokerBench: Training Large Language Models to become Professional Poker Players

classification cs.CL cs.AIcs.GT
keywords modelspokerpokerbenchllmslanguagebenchmarkgameslarge
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We introduce PokerBench - a benchmark for evaluating the poker-playing abilities of large language models (LLMs). As LLMs excel in traditional NLP tasks, their application to complex, strategic games like poker poses a new challenge. Poker, an incomplete information game, demands a multitude of skills such as mathematics, reasoning, planning, strategy, and a deep understanding of game theory and human psychology. This makes Poker the ideal next frontier for large language models. PokerBench consists of a comprehensive compilation of 11,000 most important scenarios, split between pre-flop and post-flop play, developed in collaboration with trained poker players. We evaluate prominent models including GPT-4, ChatGPT 3.5, and various Llama and Gemma series models, finding that all state-of-the-art LLMs underperform in playing optimal poker. However, after fine-tuning, these models show marked improvements. We validate PokerBench by having models with different scores compete with each other, demonstrating that higher scores on PokerBench lead to higher win rates in actual poker games. Through gameplay between our fine-tuned model and GPT-4, we also identify limitations of simple supervised fine-tuning for learning optimal playing strategy, suggesting the need for more advanced methodologies for effectively training language models to excel in games. PokerBench thus presents a unique benchmark for a quick and reliable evaluation of the poker-playing ability of LLMs as well as a comprehensive benchmark to study the progress of LLMs in complex game-playing scenarios.

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Cited by 3 Pith papers

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    cs.CV 2026-05 unverdicted novelty 5.0

    The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.

  2. Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models

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    A reinforcement-learning pipeline for predicting macro-actions in Honor of Kings improves action prediction accuracy, but the method is imitation of human replay labels, not the claimed environmental interaction.

  3. Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse

    cs.CV 2026-05 unverdicted novelty 3.0

    This work traces four eras of generalist game players across dataset, model, harness, and benchmark pillars and charts a five-level roadmap ending in agents that create and evolve within game multiverses.