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Dreamweaver: Learning Compositional World Models from Pixels

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arxiv 2501.14174 v5 pith:PVRCCZYZ submitted 2025-01-24 cs.CV cs.AIcs.LG

classification cs.CVcs.AIcs.LG
keywords compositionalconceptsvideosattributesdreamweavernovelobjectsrepresentations
verification ladder T0 review T1 audit T2 compute T3 formal
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Humans have an innate ability to decompose their perceptions of the world into objects and their attributes, such as colors, shapes, and movement patterns. This cognitive process enables us to imagine novel futures by recombining familiar concepts. However, replicating this ability in artificial intelligence systems has proven challenging, particularly when it comes to modeling videos into compositional concepts and generating unseen, recomposed futures without relying on auxiliary data, such as text, masks, or bounding boxes. In this paper, we propose Dreamweaver, a neural architecture designed to discover hierarchical and compositional representations from raw videos and generate compositional future simulations. Our approach leverages a novel Recurrent Block-Slot Unit (RBSU) to decompose videos into their constituent objects and attributes. In addition, Dreamweaver uses a multi-future-frame prediction objective to capture disentangled representations for dynamic concepts more effectively as well as static concepts. In experiments, we demonstrate our model outperforms current state-of-the-art baselines for world modeling when evaluated under the DCI framework across multiple datasets. Furthermore, we show how the modularized concept representations of our model enable compositional imagination, allowing the generation of novel videos by recombining attributes from previously seen objects. cun-bjy.github.io/dreamweaver-website

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Dyn-O: Building Structured World Models with Object-Centric Representations

    cs.LG 2025-07 conditional novelty 6.0 of 10

    Dyn-O learns object-centric world models directly from pixels in complex Procgen games, using SAM2-guided slot attention and Mamba state-space dynamics, and reports better rollout prediction than DreamerV3.

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