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Pre-Trained Video Generative Models as World Simulators

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arxiv 2502.07825 v1 pith:ZZRFFGWJ submitted 2025-02-10 cs.CV cs.AI

Pre-Trained Video Generative Models as World Simulators

classification cs.CV cs.AI
keywords worlddynamicmodelsgenerativemodelpre-trainedsimulatorsvideo
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Video generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images), limiting their ability to model interactive and dynamic scenarios. In this paper, we propose Dynamic World Simulation (DWS), a novel approach to transform pre-trained video generative models into controllable world simulators capable of executing specified action trajectories. To achieve precise alignment between conditioned actions and generated visual changes, we introduce a lightweight, universal action-conditioned module that seamlessly integrates into any existing model. Instead of focusing on complex visual details, we demonstrate that consistent dynamic transition modeling is the key to building powerful world simulators. Building upon this insight, we further introduce a motion-reinforced loss that enhances action controllability by compelling the model to capture dynamic changes more effectively. Experiments demonstrate that DWS can be versatilely applied to both diffusion and autoregressive transformer models, achieving significant improvements in generating action-controllable, dynamically consistent videos across games and robotics domains. Moreover, to facilitate the applications of the learned world simulator in downstream tasks such as model-based reinforcement learning, we propose prioritized imagination to improve sample efficiency, demonstrating competitive performance compared with state-of-the-art methods.

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Cited by 13 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. World Model Self-Distillation: Training World Models to Solve General Tasks

    cs.CV 2026-06 unverdicted novelty 7.0

    Self-distillation from a caption-conditioned video diffusion model to an image-and-prompt-conditioned executor, enhanced by RL from VLM feedback, enables task solving in world models.

  2. Render, Don't Decode: Weight-Space World Models with Latent Structural Disentanglement

    cs.CV 2026-05 unverdicted novelty 7.0

    NOVA represents world states as INR weights for decoder-free rendering, compactness, and unsupervised disentanglement of background, foreground, and motion in video world models.

  3. Masked Diffusion Language Models are Strong and Steerable Text-Based World Models for Agentic RL

    cs.AI 2026-05 conditional novelty 7.0

    Masked diffusion language models, not larger autoregressive LLMs, are the better building block for text-based world models in agentic RL, improving rollout fidelity, diversity, and downstream task success.

  4. CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization

    cs.RO 2026-06 unverdicted novelty 6.0

    CLAW is an end-to-end self-supervised method that learns semantically meaningful continuous latent actions and predictive world models from action-free videos to support imitation learning and goal-directed planning.

  5. DiLA: Disentangled Latent Action World Models

    cs.CV 2026-05 unverdicted novelty 6.0

    DiLA uses content-structure disentanglement driven by predictive bottlenecks to create semantically structured latent actions for high-fidelity video world models.

  6. Render, Don't Decode: Weight-Space World Models with Latent Structural Disentanglement

    cs.CV 2026-05 unverdicted novelty 6.0

    NOVA represents scene states as INR weights for analytical rendering without decoders and achieves structural disentanglement of content and dynamics in video world models.

  7. End-to-End Training for Autoregressive Video Diffusion via Self-Resampling

    cs.CV 2025-12 conditional novelty 6.0

    Resampling Forcing trains autoregressive video diffusion models on self-resampled degraded histories with a causal mask, achieving stable long-horizon generation without a teacher or discriminator.

  8. Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation

    cs.CV 2025-12 conditional novelty 6.0

    Reward Forcing combines EMA-Sink tokens and Rewarded Distribution Matching Distillation to deliver state-of-the-art streaming video generation at 23.1 FPS without copying initial frames.

  9. Co-Evolving Latent Action World Models

    cs.LG 2025-10 unverdicted novelty 6.0

    CoLA-World jointly trains latent action models and world models with a warm-up phase to achieve co-evolution, matching or exceeding prior two-stage methods in video simulation quality and visual planning performance.

  10. Ctrl-World: A Controllable Generative World Model for Robot Manipulation

    cs.RO 2025-10 unverdicted novelty 6.0

    A controllable world model trained on the DROID dataset generates consistent multi-view robot trajectories for over 20 seconds and improves generalist policy success rates by 44.7% via imagined trajectory fine-tuning.

  11. UniDrive-WM: Unified Understanding, Planning and Generation World Model for Autonomous Driving

    cs.CV 2026-01 conditional novelty 5.0

    A unified VLM for autonomous driving that couples trajectory planning with future-frame image generation improves open- and closed-loop planning metrics on Bench2Drive and nuScenes.

  12. WorldVLA: Towards Autoregressive Action World Model

    cs.RO 2025-06 unverdicted novelty 5.0

    WorldVLA unifies VLA and world models in one autoregressive system, shows they boost each other, and adds an attention mask to stop error buildup when generating action chunks.

  13. Are Multimodal LLMs Ready for Surveillance? A Reality Check on Zero-Shot Anomaly Detection in the Wild

    cs.CV 2026-03 unverdicted novelty 4.0

    Zero-shot MLLMs on ShanghaiTech and CHAD exhibit strong conservative bias with high precision but collapsed recall; class-specific prompts raise peak F1 from 0.09 to 0.64 yet recall remains the bottleneck.