Pith. sign in

REVIEW 9 cited by

Advances in 4D Generation: A Survey

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2503.14501 v3 pith:VR3XLQZY submitted 2025-03-18 cs.CV

Advances in 4D Generation: A Survey

classification cs.CV
keywords generationgenerativeadvancesanalysisbasiccontentdigitaldynamic
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

Generative artificial intelligence has recently progressed from static image and video synthesis to 3D content generation, culminating in the emergence of 4D generation-the task of synthesizing temporally coherent dynamic 3D assets guided by user input. As a burgeoning research frontier, 4D generation enables richer interactive and immersive experiences, with applications ranging from digital humans to autonomous driving. Despite rapid progress, the field lacks a unified understanding of 4D representations, generative frameworks, basic paradigms, and the core technical challenges it faces. This survey provides a systematic and in-depth review of the 4D generation landscape. To comprehensively characterize 4D generation, we first categorize fundamental 4D representations and outline associated techniques for 4D generation. We then present an in-depth analysis of representative generative pipelines based on conditions and representation methods. Subsequently, we discuss how motion and geometry priors are integrated into 4D outputs to ensure spatio-temporal consistency under various control schemes. From an application perspective, this paper summarizes 4D generation tasks in areas such as dynamic object/scene generation, digital human synthesis, editable 4D content, and embodied AI. Furthermore, we summarize and multi-dimensionally compare four basic paradigms for 4D generation: End-to-End, Generated-Data-Based, Implicit-Distillation-Based, and Explicit-Supervision-Based. Concluding our analysis, we highlight five key challenges-consistency, controllability, diversity, efficiency, and fidelity-and contextualize these with current approaches.By distilling recent advances and outlining open problems, this work offers a comprehensive and forward-looking perspective to guide future research in 4D generation.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 9 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. One Video, One World: Turning Monocular Video into Physical 4D Scenes

    cs.CV 2026-06 unverdicted novelty 8.0

    OVOW reconstructs instance-level, simulation-ready 4D mesh scenes from monocular video via a four-stage training-free pipeline and introduces a new benchmark for structured Video-to-4D evaluation.

  2. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 6.0

    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  3. Alignment Is All You Need For X-to-4D Generation

    cs.CV 2026-07 unverdicted novelty 6.0

    Align4D introduces object distance alignment, motion-geometry joint alignment, asynchronous optimization, and the X4D dataset to achieve state-of-the-art X-to-4D generation from multimodal inputs.

  4. Geometric 4D Stitching for Grounded 4D Generation

    cs.CV 2026-05 unverdicted novelty 6.0

    Geometric 4D Stitching explicitly complements missing geometric regions in 4D generated scenes with grounded stitches to achieve consistent 4D representations in under 10 minutes on a single GPU.

  5. Embody4D: A Generalist Data Engine for Embodied 4D World Modeling

    cs.CV 2026-05 unverdicted novelty 6.0

    Embody4D generates novel-view videos from monocular robot videos via a 3D-aware synthesis pipeline, confidence-aware expert modulation, and interaction-aware attention for embodied 4D world modeling.

  6. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 5.0

    Hallo4D mitigates 3D/4D generation hallucinations via LMM-based detection, multi-model voting correction, and motion-aware optimization without retraining base generators.

  7. Embody4D: A Generalist Data Engine for Embodied 4D World Modeling

    cs.CV 2026-05 unverdicted novelty 5.0

    Embody4D generates high-fidelity, view-consistent novel views from monocular videos for embodied scenarios via 3D-aware data synthesis, adaptive noise injection, and interaction-aware attention.

  8. Geometry-Aware Single-Image 4D Synthesis via Dense Trajectory Generation

    cs.CV 2025-12 conditional novelty 5.0

    A diffusion model generates dense 4D point trajectories from a single image, and a separate view-synthesis module renders them into novel-view videos.

  9. Advances in 4D Representation: Geometry, Motion, and Interaction

    cs.CV 2025-10 conditional novelty 4.0

    A representation-centric survey of 4D generation and reconstruction, organized by geometry, motion, and interaction, with qualitative trade-off comparisons across seven representation families.