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PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos

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arxiv 2503.17973 v1 pith:WUHE34H3 submitted 2025-03-23 cs.CV cs.AIcs.RO

PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos

classification cs.CV cs.AIcs.RO
keywords phystwinsimulationframeworknovelobjectsphysicalrealisticreconstruction
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Creating a physical digital twin of a real-world object has immense potential in robotics, content creation, and XR. In this paper, we present PhysTwin, a novel framework that uses sparse videos of dynamic objects under interaction to produce a photo- and physically realistic, real-time interactive virtual replica. Our approach centers on two key components: (1) a physics-informed representation that combines spring-mass models for realistic physical simulation, generative shape models for geometry, and Gaussian splats for rendering; and (2) a novel multi-stage, optimization-based inverse modeling framework that reconstructs complete geometry, infers dense physical properties, and replicates realistic appearance from videos. Our method integrates an inverse physics framework with visual perception cues, enabling high-fidelity reconstruction even from partial, occluded, and limited viewpoints. PhysTwin supports modeling various deformable objects, including ropes, stuffed animals, cloth, and delivery packages. Experiments show that PhysTwin outperforms competing methods in reconstruction, rendering, future prediction, and simulation under novel interactions. We further demonstrate its applications in interactive real-time simulation and model-based robotic motion planning.

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Forward citations

Cited by 24 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. ReconPhys: Reconstruct Appearance and Physical Attributes from Single Video

    cs.CV 2026-04 unverdicted novelty 8.0

    ReconPhys is the first feedforward neural network that jointly reconstructs 3D geometry and appearance via Gaussian Splatting while estimating physical attributes from a single monocular video using self-supervised training.

  2. MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy

    cs.LG 2026-05 unverdicted novelty 7.0

    MoSA learns residual stress operators on an isotropic backbone using a physics-informed cascaded network and motion constraints to capture mild anisotropy and heterogeneity for improved real-to-sim dynamics.

  3. ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics Estimation

    cs.CV 2025-06 unverdicted novelty 7.0

    ProJo4D uses progressive joint optimization to solve sparse-view inverse physics estimation, outperforming prior methods with up to 10x better geometric accuracy in 4D state prediction and material estimation.

  4. Learning Physics-Guided Residual Dynamics for Deformable Object Simulation

    cs.RO 2026-07 conditional novelty 6.0

    Physics-guided residual dynamics, a spring-mass simulator plus a network that predicts velocity corrections, yields the most accurate deformable-object simulation in the paper's real-world tests.

  5. Unified Motion-Action Modeling for Heterogeneous Robot Learning

    cs.RO 2026-06 unverdicted novelty 6.0

    UMA treats object motion and robot actions as co-evolving variables under a masked generative objective with hindsight relabeling and contrastive disentanglement to support multi-task pretraining and deployment across...

  6. Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video

    cs.RO 2026-06 unverdicted novelty 6.0

    Video2Sim2Real turns a single human video into a deployable robot manipulation skill by reconstructing a digital twin, anchoring motions to object-centric simulator configurations, and bridging sim-to-real gaps with i...

  7. PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects

    cs.CV 2026-05 unverdicted novelty 6.0

    PhysX-Omni unifies simulation-ready 3D asset generation across rigid, deformable, and articulated objects via a new geometry representation, the PhysXVerse dataset, and the PhysX-Bench evaluation suite.

  8. GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

    cs.RO 2026-04 unverdicted novelty 6.0

    GS-Playground delivers a high-throughput photorealistic simulator for vision-informed robot learning via parallel physics integrated with batch 3D Gaussian Splatting at 10^4 FPS and an automated Real2Sim workflow for ...

  9. Picasso: Holistic Scene Reconstruction with Physics-Constrained Sampling

    cs.CV 2026-02 conditional novelty 6.0

    Picasso is an inference-time pose corrector that uses physics-constrained rejection sampling and a contact scene graph to make multi-object scene reconstructions physically plausible and often more accurate.

  10. Picasso: Holistic Scene Reconstruction with Physics-Constrained Sampling

    cs.CV 2026-02 unverdicted novelty 6.0

    Picasso produces multi-object scene reconstructions that are both geometrically accurate and physically plausible by using physics-constrained rejection sampling over an inferred contact graph, outperforming prior met...

  11. SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation

    cs.RO 2026-02 conditional novelty 6.0

    SoMA couples robot joint actions, environmental forces, and learned Gaussian-splat dynamics into a single neural simulator, improving resimulation and generalization on real robot soft-body manipulation by about 20% o...

  12. TRELLIS-Enhanced Surface Features for Comprehensive Intracranial Aneurysm Analysis

    cs.CV 2025-09 conditional novelty 6.0

    TRELLIS-derived surface features improve aneurysm classification, segmentation, and hemodynamic simulation, including a 15% lower blood-flow prediction error.

  13. SiPhy: Single-Image Physical Property Reasoning

    cs.CV 2026-07 conditional novelty 5.0

    A single-image vision-language pipeline reports state-of-the-art mass, density, and stiffness predictions by combining CLIP features, a fine-tuned VLM, and depth-adaptive pseudo-voxel sampling.

  14. Real-to-Sim for Highly Cluttered Environments via Physics-Consistent Inter-Object Reasoning

    cs.RO 2026-02 unverdicted novelty 5.0

    A differentiable optimization pipeline uses a contact graph and rigid-body simulation to jointly refine object poses and physical properties, producing physically valid 3D scene reconstructions from single-view RGB-D ...

  15. Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixels

    cs.CV 2025-08 reject novelty 5.0

    A supervised 3D U-Net predicts per-voxel material fields from CLIP feature grids, enabling fast MPM-based animation, but the reported evidence depends on pseudo-labels and a VLM judge from the same model family as the...

  16. PhysGaia: A Physics-Aware Benchmark with Multi-Body Interactions for Dynamic Novel View Synthesis

    cs.GR 2025-06 unverdicted novelty 5.0

    PhysGaia is a physics-aware benchmark for dynamic novel view synthesis that supplies scenes with multi-body interactions, diverse materials, and ground-truth particle trajectories generated by material-specific physic...

  17. BoxTwin: Learning Elastoplastic Articulated Object Dynamics from Videos

    cs.RO 2026-07 reject novelty 4.0

    BoxTwin models elastoplastic articulated objects as hinged links with nonlinear elastic, plastic, and damage terms, but it does not demonstrate that these dynamics are learned from video beyond qualitative replay.

  18. From World Models to World Action Models: A Concise Tutorial for Robotics

    cs.RO 2026-07 accept novelty 4.0

    World models are action-conditioned predictors of task-relevant futures; world action models couple those futures to robot actions via four paradigms: imagine-then-execute, feature-conditioned, joint, and auxiliary pr...

  19. WorldString: Actionable World Representation

    cs.AI 2026-05 unverdicted novelty 4.0

    Proposes WorldString, a differentiable neural model for the state manifold of actionable physical objects learned directly from 3D or video data as a building block for world models.

  20. WorldString: Actionable World Representation

    cs.AI 2026-05 unverdicted novelty 4.0

    WorldString is a fully differentiable neural model for representing actionable object states learned from 3D sensor data.

  21. From World Models to World Action Models: A Concise Tutorial for Robotics

    cs.RO 2026-07 conditional novelty 3.0

    A tutorial defining world models and world action models for robotics, with design axes and a four-paradigm taxonomy of prediction-action coupling.

  22. From World Models to World Action Models: A Concise Tutorial for Robotics

    cs.RO 2026-07 unverdicted novelty 3.0

    A tutorial that categorizes world models into observation-space and state-space types and outlines four paradigms for world action models connecting predictions to robot actions.

  23. From World Models to World Action Models: A Concise Tutorial for Robotics

    cs.RO 2026-07 unverdicted novelty 2.0

    A tutorial taxonomizes world models for robotics into observation-space and state-space types and introduces world action models via four paradigms linking predictions to executable actions.

  24. Evolution of Video Generative Foundations

    cs.CV 2026-04 unverdicted novelty 2.0

    This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.