Pith. sign in

REVIEW 29 cited by

Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2505.17412 v2 pith:3YDXJGXX submitted 2025-05-23 cs.CV

Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention

classification cs.CV
keywords sparsedirect3d-s2generationvolumetricefficiencyrepresentationstrainingattention
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

Generating high-resolution 3D shapes using volumetric representations such as Signed Distance Functions (SDFs) presents substantial computational and memory challenges. We introduce Direct3D-S2, a scalable 3D generation framework based on sparse volumes that achieves superior output quality with dramatically reduced training costs. Our key innovation is the Spatial Sparse Attention (SSA) mechanism, which greatly enhances the efficiency of Diffusion Transformer (DiT) computations on sparse volumetric data. SSA allows the model to effectively process large token sets within sparse volumes, substantially reducing computational overhead and achieving a 3.9x speedup in the forward pass and a 9.6x speedup in the backward pass. Our framework also includes a variational autoencoder (VAE) that maintains a consistent sparse volumetric format across input, latent, and output stages. Compared to previous methods with heterogeneous representations in 3D VAE, this unified design significantly improves training efficiency and stability. Our model is trained on public available datasets, and experiments demonstrate that Direct3D-S2 not only surpasses state-of-the-art methods in generation quality and efficiency, but also enables training at 1024 resolution using only 8 GPUs, a task typically requiring at least 32 GPUs for volumetric representations at 256 resolution, thus making gigascale 3D generation both practical and accessible. Project page: https://www.neural4d.com/research/direct3d-s2.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 29 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields

    cs.CV 2026-06 unverdicted novelty 7.0

    TriFlow synthesizes nearest-vertex vector fields via flow-matching to generate artist-like 3D mesh topology, then extracts meshes via clustering and topology-aware QEM simplification.

  2. CelloCut: Constructive Watertight Remeshing via Tetrahedral Cell Cuts

    cs.GR 2026-05 unverdicted novelty 7.0

    CelloCut formulates watertight remeshing as binary labeling on a Delaunay tetrahedral partition solved by graph-cut minimization with one-sided constraints to guarantee volumetrically consistent solids.

  3. Velocity-Space 3D Asset Editing

    cs.GR 2026-05 unverdicted novelty 7.0

    VS3D performs local 3D asset editing by injecting reconstruction-anchored source signals, partial-mean guidance, and twin-agreement residuals into the velocity sampler to control edit strength and preserve identity.

  4. Mix3R: Mixing Feed-forward Reconstruction and Generative 3D Priors for Joint Multi-view Aligned 3D Reconstruction and Pose Estimation

    cs.CV 2026-05 unverdicted novelty 7.0

    Mix3R mixes feed-forward reconstruction and generative 3D priors via Mixture-of-Transformers and overlap-based attention bias to achieve better-aligned 3D shapes and more accurate poses than either approach alone.

  5. EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning

    cs.CV 2026-07 conditional novelty 6.0

    An end-to-end 3D editing framework achieves high-fidelity local edits from coarse bounding boxes and 2D image prompts using region-aware loss reweighting and a large-scale parts-derived training dataset.

  6. Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models

    cs.CV 2026-07 unverdicted novelty 6.0

    Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.

  7. ShellMaker: Language-Guided Exterior Completion under Structural Constraints

    cs.CV 2026-06 unverdicted novelty 6.0

    ShellMaker generates complete building exteriors from scaffolds and style prompts via parametric roofs, LLM prompt refinement, material retrieval, and geometry-aware assembly while preserving structural constraints.

  8. FLUX3D: High-Fidelity 3D Gaussian Generation with Diffusion-Aligned Sparse Representation

    cs.CV 2026-06 unverdicted novelty 6.0

    FLUX3D introduces Diffusion-Aligned Structured Latents (DA-SLAT) and Sparse-structure Multimodal Diffusion Transformer (SMDiT) with MARoPE to address representation and alignment bottlenecks in sparse-voxel 3DGS generation.

  9. Helix4D: Complex 4D Mesh Generation

    cs.CV 2026-05 unverdicted novelty 6.0

    Helix4D generates high-quality dynamic 4D meshes from videos by extending Trellis2 with sliding-window cross-frame attention anchored on the first frame and a repurposed 4D temporal encoding.

  10. BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization

    cs.AI 2026-05 unverdicted novelty 6.0

    BrickAnything generates buildable brick structures from 3D point clouds via geometry-conditioned autoregressive prediction with structure-aware tree tokenization and post-training for stability.

  11. Pixal3D: Pixel-Aligned 3D Generation from Images

    cs.CV 2026-05 unverdicted novelty 6.0

    Pixal3D performs pixel-aligned 3D generation from images via back-projected multi-scale feature volumes, achieving fidelity close to reconstruction while supporting multi-view and scene synthesis.

  12. DVD: Discrete Voxel Diffusion for 3D Generation and Editing

    cs.CV 2026-05 unverdicted novelty 6.0

    DVD treats voxel occupancy as a discrete variable in a diffusion framework to generate, assess, and edit sparse 3D voxels without continuous thresholding.

  13. DVD: Discrete Voxel Diffusion for 3D Generation and Editing

    cs.CV 2026-05 unverdicted novelty 6.0

    DVD applies discrete diffusion directly to voxel occupancy for 3D generation, uncertainty estimation via entropy, and single-round editing via block perturbation fine-tuning.

  14. Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers

    cs.CV 2026-04 unverdicted novelty 6.0

    Sculpt4D generates temporally coherent 4D shapes by integrating a block sparse attention mechanism with time-decaying mask into a pretrained 3D diffusion transformer, achieving SOTA results with 56% less computation.

  15. LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows

    cs.CV 2026-04 conditional novelty 6.0

    LSRM scales transformer context windows with native sparse attention and geometric routing to deliver high-fidelity feed-forward 3D reconstruction and inverse rendering that approaches dense optimization quality.

  16. UniRecGen: Unifying Multi-View 3D Reconstruction and Generation

    cs.CV 2026-04 unverdicted novelty 6.0

    UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.

  17. Native and Compact Structured Latents for 3D Generation

    cs.CV 2025-12 unverdicted novelty 6.0

    Introduces O-Voxel omni-voxel representation and Sparse Compression VAE for structured native 3D latents, enabling efficient training of large flow-matching models that produce higher-quality geometry and materials th...

  18. SAM 3D: 3Dfy Anything in Images

    cs.CV 2025-11 unverdicted novelty 6.0

    SAM 3D reconstructs 3D objects from single images with geometry, texture, and pose using human-model annotated data at scale and synthetic-to-real training, achieving 5:1 human preference wins.

  19. MM-TRELLIS: Point-Cloud Guided Multi-Modal 3D Vehicle Generation in Autonomous Driving

    cs.CV 2026-06 unverdicted novelty 5.0

    MM-TRELLIS extends TRELLIS with LiDAR point-cloud guidance and multi-view image conditioning plus voxel filtering to generate high-fidelity 3D vehicle meshes from in-the-wild driving data.

  20. ISAP-3D: Identity-Slot Aligned Part-Aware 3D Generation

    cs.CV 2026-06 unverdicted novelty 5.0

    ISAP-3D proposes identity-slot aligned modeling with semantic identity tokens and one-to-one layout prediction to achieve stable part-aware 3D generation.

  21. MeshWeaver: Sparse-Voxel-Guided Surface Weaving for Autoregressive Mesh Generation

    cs.CV 2026-06 unverdicted novelty 5.0

    MeshWeaver uses sparse-voxel guidance for autoregressive surface weaving to achieve 18% compression and generate up to 16K-face meshes with improved fidelity.

  22. Real2SAM2Real: Generative 3D Caches as Complementary Context for Video Diffusion

    cs.CV 2026-05 unverdicted novelty 5.0

    Real2SAM2Real uses 3D caches from lifting models as complementary context for video diffusion models to enable precise decoupled control over camera trajectories and multi-entity motions while maintaining spatiotempor...

  23. SuperVoxelGPT: Adaptive and Ordered 3D Tokenization for Autoregressive Shape Generation

    cs.CV 2026-05 unverdicted novelty 5.0

    SuperVoxelGPT creates shape-adaptive, deterministically ordered supervoxel tokens via saliency-guided CVT, cutting sequence length to 12.8% of uniform voxels while claiming SOTA quality and 10x speedup on Trellis-500K.

  24. WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes

    cs.CV 2026-05 unverdicted novelty 5.0

    WorldAct activates monolithic 3D worlds into interactive scenes via multimodal agent-guided decomposition, geometrically aligned mesh reconstruction, and 3D inpainting.

  25. Sparse Representation Learning for Vessels

    cs.CV 2026-05 unverdicted novelty 5.0

    VAEsselSparse applies sparse convolutions and attention in a VAE to achieve 8x8x8 spatial compression of organ-scale vascular data while preserving reconstruction quality and clinically useful features for classificat...

  26. Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation

    cs.CV 2026-04 unverdicted novelty 5.0

    Hitem3D 2.0 combines multi-view image synthesis with native 3D texture projection to improve completeness, cross-view consistency, and geometry alignment over prior methods.

  27. DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation

    cs.CV 2025-09 unverdicted novelty 5.0

    LGAA is a modular adapter framework that lifts multi-view diffusion models to produce 2D Gaussian Splats with PBR channels for high-quality relightable 3D mesh extraction using data-efficient finetuning on 69k instances.

  28. AnimateAnyMesh++: A Flexible 4D Foundation Model for High-Fidelity Text-Driven Mesh Animation

    cs.CV 2026-04 unverdicted novelty 4.0

    AnimateAnyMesh++ animates arbitrary 3D meshes from text using an expanded 300K-identity DyMesh-XL dataset, a power-law topology-aware DyMeshVAE-Flex, and a variable-length rectified-flow generator to produce semantica...

  29. Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

    cs.CV 2025-06 unverdicted novelty 3.0

    Hunyuan3D 2.1 is a two-part system with DiT for shape generation and Paint for texture synthesis that produces high-fidelity 3D assets with PBR materials.