REVIEW 3 cited by
cuVSLAM: CUDA accelerated visual odometry and mapping
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Accurate and robust pose estimation is a key requirement for any autonomous robot. We present cuVSLAM, a state-of-the-art solution for visual simultaneous localization and mapping, which can operate with a variety of visual-inertial sensor suites, including multiple RGB and depth cameras, and inertial measurement units. cuVSLAM supports operation with as few as one RGB camera to as many as 32 cameras, in arbitrary geometric configurations, thus supporting a wide range of robotic setups. cuVSLAM is specifically optimized using CUDA to deploy in real-time applications with minimal computational overhead on edge-computing devices such as the NVIDIA Jetson. We present the design and implementation of cuVSLAM, example use cases, and empirical results on several state-of-the-art benchmarks demonstrating the best-in-class performance of cuVSLAM.
Forward citations
Cited by 3 Pith papers
-
GLidE-SLAM: GL-Accelerated Indirect-Direct Embedded SLAM
GLidE-SLAM moves pose-only photometric tracking to OpenGL ES compute shaders, reporting up to 9x faster frame rates than ORB-SLAM2 on embedded platforms with comparable ATE on TUM and EuRoC sequences.
-
CuSfM: CUDA-Accelerated Structure-from-Motion
A CUDA-accelerated SfM system reports faster offline mapping than COLMAP and better trajectory accuracy when initialized with odometry-like poses, though the comparison is not fully fair.
-
BIM Informed Visual SLAM for Construction Environments
Adding BIM wall correspondences as fixed-node constraints in a visual SLAM back-end reduces average ATE by 23.71% and map RMSE by 7.14% on the authors' collected construction and office sequences.
Discussion (0). Sign in to comment.